Anathema-style Base Walls

Premade map objects and sections that can be used in user maps.
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Spectre
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Anathema-style Base Walls

Post by Spectre » Sat Aug 07, 2010 2:00 am

Here, encased in groups, are the walls I typically use for bases. They're an interesting setup that make the walls of a team base more color-coded and less boring. The only downfall of doing them this way instead of constructing them manually is that this version skews the texture. You more experienced mapmakers can simply take out the textured block and make it separately. If you look in the map file, it's fairly self-explanatory, but I'm including some instructions here anyway.

First of all, the name key; we'll use redWall-x as an example. Fairly simple: redWall indicates that it uses the red_basewall texture, and x indicates that the long axis is X. What I mean by this is that when resizing, this is the axis that the user increases via the size parameter in the calling block of the group. Yes, I meant size, not scale. Scale will also modify the position, whereas size will not. Returning to our previous issue, the sizes of the widest portions of the wall are 2 on the short axis, and 1 on the long axis. This way, the user simply specifies the length that the wall needs to extend from the center, rather than dividing out the distance. I tried to make it as simple and mapper-friendly as possible; if you have trouble using the walls or understanding the guide, PM me. They are, of course, released as Public Domain work.
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The Black Kitten
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Re: Anathema-style Base Walls

Post by The Black Kitten » Sun Aug 22, 2010 2:37 pm

This map is FAKE!
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Re: Anathema-style Base Walls

Post by blast » Sun Aug 22, 2010 10:42 pm

OMO wrote:This map is FAKE!
Um, this isn't a map. It's a prefab. You probably shouldn't make statements about things you know nothing about. :)

(Basically, this by itself will do nothing. You have to use the 'group' object to actually place these walls somewhere.)
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Re: Anathema-style Base Walls

Post by The Black Kitten » Mon Aug 23, 2010 7:31 am

blast wrote:
OMO wrote:This map is FAKE!
Um, this isn't a map. It's a prefab. You probably shouldn't make statements about things you know nothing about. :)

(Basically, this by itself will do nothing. You have to use the 'group' object to actually place these walls somewhere.)
I tested these object!In map i doesn't see anything!
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Re: Anathema-style Base Walls

Post by Bambino » Mon Aug 23, 2010 8:04 am

blast wrote: (Basically, this by itself will do nothing. You have to use the 'group' object to actually place these walls somewhere.)
Did you do that? If you didn't then you won't see anything.
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