Here, encased in groups, are the walls I typically use for bases. They're an interesting setup that make the walls of a team base more color-coded and less boring. The only downfall of doing them this way instead of constructing them manually is that this version skews the texture. You more experienced mapmakers can simply take out the textured block and make it separately. If you look in the map file, it's fairly self-explanatory, but I'm including some instructions here anyway.
First of all, the name key; we'll use redWall-x as an example. Fairly simple: redWall indicates that it uses the red_basewall texture, and x indicates that the long axis is X. What I mean by this is that when resizing, this is the axis that the user increases via the size parameter in the calling block of the group. Yes, I meant size, not scale. Scale will also modify the position, whereas size will not. Returning to our previous issue, the sizes of the widest portions of the wall are 2 on the short axis, and 1 on the long axis. This way, the user simply specifies the length that the wall needs to extend from the center, rather than dividing out the distance. I tried to make it as simple and mapper-friendly as possible; if you have trouble using the walls or understanding the guide, PM me. They are, of course, released as Public Domain work.
Anathema-style Base Walls
Anathema-style Base Walls
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- Anathema-walls.bzw
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- The Black Kitten
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Re: Anathema-style Base Walls
This map is FAKE!
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Re: Anathema-style Base Walls
Um, this isn't a map. It's a prefab. You probably shouldn't make statements about things you know nothing about.OMO wrote:This map is FAKE!
(Basically, this by itself will do nothing. You have to use the 'group' object to actually place these walls somewhere.)
- The Black Kitten
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Re: Anathema-style Base Walls
I tested these object!In map i doesn't see anything!blast wrote:Um, this isn't a map. It's a prefab. You probably shouldn't make statements about things you know nothing about.OMO wrote:This map is FAKE!
(Basically, this by itself will do nothing. You have to use the 'group' object to actually place these walls somewhere.)
More Fun 1.0 FFA (BZJunkie.net:6000)
More Fun 2.0 FFA (BZJunkie.net:4001)
Contact me : http://tinyurl.com/kitten-contact
Re: Anathema-style Base Walls
Did you do that? If you didn't then you won't see anything.blast wrote: (Basically, this by itself will do nothing. You have to use the 'group' object to actually place these walls somewhere.)
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