Premade map objects and sections that can be used in user maps.
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AlliedArmour
- Sergeant

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by AlliedArmour » Mon Jul 25, 2005 11:42 pm
This is a car the
I built using My modeller. Not copied or converted from Any site. Proving that I never used BIYA's car - I built my own

.
Tell Me What You Think. And suggest idea's please.
AlliedArmour
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Attachments
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- MyCar-Front.jpg
- Front View
- (19.54 KiB) Downloaded 464 times
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- MyCar-Rear.jpg
- Rear View
- (19.19 KiB) Downloaded 448 times
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- MyCar-Engine.jpg
- A view of the engine
- (35.95 KiB) Downloaded 482 times
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RPG
- Lieutenant, Junior Grade

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by RPG » Tue Jul 26, 2005 1:20 am
It's a good car. Like always, I gotta ask for the model.
These are the formats I prefer, with the ones at the top of the list my most favorite:
1. .wings
2. .3ds
3. .obj
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AlliedArmour
- Sergeant

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by AlliedArmour » Tue Jul 26, 2005 2:31 am
Thanks - But, as I use Caligari gameSpace Light for my modelling - I can only give you .cob .x or .bzw. I make them as .cob - save them as .x and then convert them to .bzw. Did you vote for the Civic?
It's easily resizable in the .bzw(I think it's too wide)
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ClayOgre
- Private First Class

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by ClayOgre » Tue Jul 26, 2005 2:35 am
It kinda resembles a cross between one of those funky old Citroen's and a rambler stationwagon...
or maybe the "porche hearse" from "Harold and Maude."
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....

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AlliedArmour
- Sergeant

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by AlliedArmour » Tue Jul 26, 2005 2:48 am
Wualll - it ain't a hearse or anything like that, nor a ancient car. It's modelled on something quite new(as specified by the poll options).
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BIYA
- Corporal

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by BIYA » Wed Jul 27, 2005 2:48 am
If I know my cars like I think I do. Its the mustang that is if you are talking about the new mustang

. Small lights in the front and those big lights in back give me an idea

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AlliedArmour
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by AlliedArmour » Wed Jul 27, 2005 2:51 am
Yep - I'm talking about the New Mustang GT. But - take a look at my new car(Cumulus) to find out the correct answer

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A Meteorite
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by A Meteorite » Wed Jul 27, 2005 4:47 am
That's pretty cool! But I don't know one model of a car from the next.

I wonder what kind of FPS you get with that.

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AlliedArmour
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by AlliedArmour » Wed Jul 27, 2005 5:02 am
No problem with FPS even at full quality 1280x1024. I've never had FPS problems. This car has 1006 polygons.
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Durf
- Private First Class

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by Durf » Fri Jul 28, 2006 6:04 pm
i got some tank models saved as .x if you wanna fool around with them. and the textures for 'em as well. part of the source code for another tanks game, not internet play though.
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firstbase
- Private

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by firstbase » Fri Jul 28, 2006 6:06 pm
If you want me to convert them, that should be easy - if you can just PM them to me.
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khazhyk
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by khazhyk » Sat Jul 29, 2006 12:10 am
sweet car! I can convert those .cobs into .objs .wings, .3ds, .blend, and other thingys(if my importer works for once)
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khazhyk
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by khazhyk » Wed Aug 02, 2006 11:48 pm
me1 wrote:sweet car! I can convert those .cobs into .objs .wings, .3ds, .blend, and other thingys(if my importer works for once)
hint hint
I'm not sure how well it'll work though.
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AlliedArmour
- Sergeant

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by AlliedArmour » Thu Aug 03, 2006 1:36 am
Ohh, I tried thta before - haven't had any success yet.