5 Fighters
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- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am
5 Fighters
Fulfilling Meteorite's (helf) request. I built these 5 weapons a while ago. Sorry about the mistake Meteorite, I had 4 tanks and 1 artillery gun.
You all will probably think I'm nuts on polls because this is my third, but I'm not
You all will probably think I'm nuts on polls because this is my third, but I'm not
- Attachments
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- Shot-1.jpg
- Pic 1
- (32.61 KiB) Downloaded 343 times
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- Shot-2.jpg
- Pic 2
- (31.94 KiB) Downloaded 409 times
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- 5 fighters.bzw
- The 5 Fighters
- (236.12 KiB) Downloaded 445 times
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- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am
Tip: you can actually place WW's inside of objects if they are far enough from
the objects walls. WW shots are actually "started" a little bit behind the specified
location, so that may lead to some confusion. Try placing one in the middle of a
5x5x5 box and moving it around to get a better feel for it.
This unintuitive behaviour can not be changed until the next protocol breakage.
the objects walls. WW shots are actually "started" a little bit behind the specified
location, so that may lead to some confusion. Try placing one in the middle of a
5x5x5 box and moving it around to get a better feel for it.
This unintuitive behaviour can not be changed until the next protocol breakage.
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- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am
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- Private First Class
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- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am
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- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am
I'm awfully sorry about this - a textuing mistake. I accidentally gave the "small desert one"(which should be "square desert one") a green camo. Here are the fixed screenies and map.
- Attachments
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- 5 fighters.bzw
- The fixed map
- (236.12 KiB) Downloaded 468 times
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- Shot-1.jpg
- Pic 1
- (32.18 KiB) Downloaded 243 times
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- Shot-2.jpg
- Pic 2
- (34 KiB) Downloaded 278 times
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- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am
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- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am
- A Meteorite
- Private First Class
- Posts: 1786
- Joined: Thu Apr 28, 2005 12:56 am
- Location: California, U.S.
- Contact:
Wow, great job! I just so happening to be working on my Battlefield map... pfftt... can I use them?
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
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- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am
- A Meteorite
- Private First Class
- Posts: 1786
- Joined: Thu Apr 28, 2005 12:56 am
- Location: California, U.S.
- Contact:
One question: How do I scale them? They're a little big and would like to make smaller.
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
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- Sergeant
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- Joined: Thu Jul 14, 2005 1:29 am
- A Meteorite
- Private First Class
- Posts: 1786
- Joined: Thu Apr 28, 2005 12:56 am
- Location: California, U.S.
- Contact:
Here's what I have:
How do I scale it right? I can see it when it's not scaled only.
Code: Select all
group Artillery
shift 70.0 150.0 0
scale 1 1 1
matref GreyCamo
end
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
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- Sergeant
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To scale it to half size:
Code: Select all
group Artillery
shift 70.0 150.0 0
scale .5 .5 .5
matref GreyCamo
end
- A Meteorite
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Ah, I get it now! Onward tanks! [stay tuned for Battlefield: Chaos with an artillery gun] Thanks!
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
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- Sergeant
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- A Meteorite
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Alright one more request: Can you make one already with a world weapon coming out of the artillery gun? Can't get the positioning right...
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
- A Meteorite
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OK, but I'm getting close with positioning... if not you can try to.
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
- A Meteorite
- Private First Class
- Posts: 1786
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Yay! I got it working! Now is there any other ww except GM? Like a regular shot.
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
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- Sergeant
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