5 Fighters

Premade map objects and sections that can be used in user maps.

Which do you like best

The big green one
0
No votes
The big desert camo one
2
15%
The small green one
1
8%
The smaller desert camo one
1
8%
Or the artillery gun
9
69%
 
Total votes: 13

AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am

5 Fighters

Post by AlliedArmour »

Fulfilling Meteorite's (helf) request. I built these 5 weapons a while ago. Sorry about the mistake Meteorite, I had 4 tanks and 1 artillery gun.

You all will probably think I'm nuts on polls because this is my third, but I'm not :D
Attachments
Shot-1.jpg
Pic 1
(32.61 KiB) Downloaded 343 times
Shot-2.jpg
Pic 2
(31.94 KiB) Downloaded 409 times
5 fighters.bzw
The 5 Fighters
(236.12 KiB) Downloaded 445 times
User avatar
Hannibal
Private First Class
Private First Class
Posts: 1073
Joined: Mon May 02, 2005 10:27 pm
Contact:

Post by Hannibal »

whooooo, those are cool!

meteorite, plz put those in you map...what if you got laser or gm and sat on top of one of those and camped, then it would seem like the tank is shooting at you, or you could have world weapons coming from the guns...
Games don't make people violent, lag does.
ImageImage
AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am

Post by AlliedArmour »

Yup - the barrels are hollow so that you could put a WW in them. They are easily positionable(because they're grouped). Glad you like them! :D
trepan
Dev Wizard
Dev Wizard
Posts: 704
Joined: Fri Feb 21, 2003 7:50 pm

Post by trepan »

Tip: you can actually place WW's inside of objects if they are far enough from
the objects walls. WW shots are actually "started" a little bit behind the specified
location, so that may lead to some confusion. Try placing one in the middle of a
5x5x5 box and moving it around to get a better feel for it.

This unintuitive behaviour can not be changed until the next protocol breakage.
AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am

Post by AlliedArmour »

You mean a WW can fire out of solid objects? A WW could be placed inside one of my barrels because they're hollow - but would that have a problem because the barrels are kinda smallish?
Rebel Chik0rita
Private First Class
Private First Class
Posts: 344
Joined: Thu Mar 25, 2004 6:44 pm

Post by Rebel Chik0rita »

i think they are all neet =)

gj!
AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am

Post by AlliedArmour »

Thank you! I thought they wouldn't be very well liked because I didn't think much of them myself.
AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am

Post by AlliedArmour »

I'm awfully sorry about this - a textuing mistake. I accidentally gave the "small desert one"(which should be "square desert one") a green camo. Here are the fixed screenies and map.
Attachments
5 fighters.bzw
The fixed map
(236.12 KiB) Downloaded 468 times
Shot-1.jpg
Pic 1
(32.18 KiB) Downloaded 243 times
Shot-2.jpg
Pic 2
(34 KiB) Downloaded 278 times
Guest

Post by Guest »

Nice... :) I like 'em. Can we map-makers use them on our maps, with you'r permission?
AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am

Post by AlliedArmour »

Sure! I'd love you to. Glad you like them. Would you mind telling me when you do so that I can see them in use? Thanx.





To myself: never expected this :)
Guest

Post by Guest »

Sure... If I do, which I might. (not for a while though, I have started about 4 maps that I really need to finish. :( )
AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am

Post by AlliedArmour »

Thanx, I'll be looking forward to that!
User avatar
A Meteorite
Private First Class
Private First Class
Posts: 1786
Joined: Thu Apr 28, 2005 12:56 am
Location: California, U.S.
Contact:

Post by A Meteorite »

Wow, great job! I just so happening to be working on my Battlefield map... pfftt... can I use them?
Image
Owner @ BZFX
Core Admin @ CAN

Email me: bzmet…@gmail.com
AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am

Post by AlliedArmour »

Thanx and Help yourself! As I said - I'd love you to. I'm really glad you saw them as it was you that put me onto posting these.
User avatar
A Meteorite
Private First Class
Private First Class
Posts: 1786
Joined: Thu Apr 28, 2005 12:56 am
Location: California, U.S.
Contact:

Post by A Meteorite »

One question: How do I scale them? They're a little big and would like to make smaller.
Image
Owner @ BZFX
Core Admin @ CAN

Email me: bzmet…@gmail.com
AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am

Post by AlliedArmour »

They are all grouped. Look at the bottom of the map and you'll see what I mean. Use the scale command in the group definition. There will be 5 groups under "Implementation". Green. Desert, Cavo, BZFire, and Artillery.
User avatar
A Meteorite
Private First Class
Private First Class
Posts: 1786
Joined: Thu Apr 28, 2005 12:56 am
Location: California, U.S.
Contact:

Post by A Meteorite »

Here's what I have:

Code: Select all

group Artillery
	shift 70.0 150.0 0
	scale 1 1 1
	matref GreyCamo
end
How do I scale it right? I can see it when it's not scaled only.
Image
Owner @ BZFX
Core Admin @ CAN

Email me: bzmet…@gmail.com
AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am

Post by AlliedArmour »

To scale it to half size:

Code: Select all

group Artillery 
   shift 70.0 150.0 0 
   scale .5 .5 .5
   matref GreyCamo 
end
User avatar
A Meteorite
Private First Class
Private First Class
Posts: 1786
Joined: Thu Apr 28, 2005 12:56 am
Location: California, U.S.
Contact:

Post by A Meteorite »

Ah, I get it now! Onward tanks! [stay tuned for Battlefield: Chaos with an artillery gun] Thanks!
Image
Owner @ BZFX
Core Admin @ CAN

Email me: bzmet…@gmail.com
AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am

Post by AlliedArmour »

Sounds great! I'll be looking out.
User avatar
A Meteorite
Private First Class
Private First Class
Posts: 1786
Joined: Thu Apr 28, 2005 12:56 am
Location: California, U.S.
Contact:

Post by A Meteorite »

Alright one more request: Can you make one already with a world weapon coming out of the artillery gun? Can't get the positioning right...
Image
Owner @ BZFX
Core Admin @ CAN

Email me: bzmet…@gmail.com
AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am

Post by AlliedArmour »

I'll give it a shot.
User avatar
A Meteorite
Private First Class
Private First Class
Posts: 1786
Joined: Thu Apr 28, 2005 12:56 am
Location: California, U.S.
Contact:

Post by A Meteorite »

OK, but I'm getting close with positioning... if not you can try to. :)
Image
Owner @ BZFX
Core Admin @ CAN

Email me: bzmet…@gmail.com
User avatar
A Meteorite
Private First Class
Private First Class
Posts: 1786
Joined: Thu Apr 28, 2005 12:56 am
Location: California, U.S.
Contact:

Post by A Meteorite »

Yay! I got it working! Now is there any other ww except GM? Like a regular shot.
Image
Owner @ BZFX
Core Admin @ CAN

Email me: bzmet…@gmail.com
AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am

Post by AlliedArmour »

I was just getting pretty close to getting it right! Thanx for telling me you had got it. And yes - any weapon in BZFlag.

Leave out type for a standard shot, set type to L for laser, SW for shockwave, SB for superbullet, etc.

HTH and keep it up Meteorite!
Please tell me when you're done :D
Post Reply