WWII Fighter

Premade map objects and sections that can be used in user maps.

Does it need more detail?

Yep. (Please tell me!)
7
24%
Naw. It's fine
22
76%
It's got too much.
0
No votes
 
Total votes: 29

AlliedArmour
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Post by AlliedArmour » Thu Sep 22, 2005 11:43 pm

I understood what he meant. It's OK TDL!

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Eragon
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Post by Eragon » Fri Sep 23, 2005 8:54 pm

umm i used the map u gave me and it still won't move


i'm not sire what u changed

AlliedArmour
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Post by AlliedArmour » Fri Sep 23, 2005 9:45 pm

The one I PMed you?

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Eragon
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Post by Eragon » Sun Sep 25, 2005 8:24 pm

no but then i used the 1 u PMed me and its too big and high no matter what i set it to be and when i go up that high to see it,all the colors start to smear

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Eragon
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Post by Eragon » Tue Sep 27, 2005 1:23 am

i'll try what you said tommorow i'm on wrong pc today


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AlliedArmour
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Post by AlliedArmour » Tue Nov 22, 2005 10:33 pm

Ok, talk to me then. PM me, if you have any IM service tell me that too.

I've forgotten your prob by now :D

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hookah
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Post by hookah » Fri Sep 22, 2006 12:48 pm

is it made by blender? i mean plane! :D

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optic delusion
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Drawinfo

Post by optic delusion » Sun Sep 23, 2007 7:17 pm

I was looking for something to test our new drawinfo converter on....
I tried the ghost from another post, a ghost would be the perfect application for drawinfo, but it had some problem i couldnt get to convert.

SO i did this plane.. check it out, it flies!
Time to get busy making textures work in the convert.
Attachments
fighterdrawinfo.bzw.zip
(455.63 KiB) Downloaded 337 times
Take a look at my Defender game mode concept.

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the_j0k3r
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Post by the_j0k3r » Tue Sep 25, 2007 8:23 am

That is extremely cool. I never realised you could make moving objects, even if they don't affect the actual tank, they could add an interesting twist to gameplay if used in the right way (/me thinks).
Image

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