WWII Fighter

Premade map objects and sections that can be used in user maps.

Does it need more detail?

Yep. (Please tell me!)
7
24%
Naw. It's fine
22
76%
It's got too much.
0
No votes
 
Total votes: 29

AlliedArmour
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Post by AlliedArmour »

I understood what he meant. It's OK TDL!
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Eragon
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Post by Eragon »

umm i used the map u gave me and it still won't move


i'm not sire what u changed
AlliedArmour
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Post by AlliedArmour »

The one I PMed you?
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Eragon
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Post by Eragon »

no but then i used the 1 u PMed me and its too big and high no matter what i set it to be and when i go up that high to see it,all the colors start to smear
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Eragon
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Post by Eragon »

i'll try what you said tommorow i'm on wrong pc today


lol
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AlliedArmour
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Post by AlliedArmour »

Ok, talk to me then. PM me, if you have any IM service tell me that too.

I've forgotten your prob by now :D
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hookah
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Post by hookah »

is it made by blender? i mean plane! :D
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optic delusion
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Drawinfo

Post by optic delusion »

I was looking for something to test our new drawinfo converter on....
I tried the ghost from another post, a ghost would be the perfect application for drawinfo, but it had some problem i couldnt get to convert.

SO i did this plane.. check it out, it flies!
Time to get busy making textures work in the convert.
Attachments
fighterdrawinfo.bzw.zip
(455.63 KiB) Downloaded 395 times
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
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the_j0k3r
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Post by the_j0k3r »

That is extremely cool. I never realised you could make moving objects, even if they don't affect the actual tank, they could add an interesting twist to gameplay if used in the right way (/me thinks).
Image
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