Mario Project!

Premade map objects and sections that can be used in user maps.
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eagle
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Mario Project!

Post by eagle » Sun Sep 17, 2006 11:45 pm

Hi! I was thinking today and i came up with this:

why not make a map based on super mario bros. games?

well i need objects! anyone who is up to the challenge create any mario object you can think of/want and post it here. If it is good i will use it in the map! (yes, of course i will give credit) some objects that are in the game are pipes, mushrooms, bouncy pad thingys, and some monsters.

-good luck!
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Post by ducktape » Mon Sep 18, 2006 12:03 am

You could have a Coin block and have some GM's on it or something that would be neat.
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eagle
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Post by eagle » Mon Sep 18, 2006 12:23 am

good idea, right now im working on a mushroom and a jump pad.
anyone have anything to show?
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khazhyk
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Post by khazhyk » Mon Sep 18, 2006 12:47 am

I made three ? Blocks. Which one do you want?
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The Three Q Blocks.jpg
(29.66 KiB) Downloaded 418 times
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Goodbye2U
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Post by Goodbye2U » Mon Sep 18, 2006 1:38 am

Im sure you remember that the ? block was goldish in the game. :wink:

I might be able to make the pipe, though I'll need help with coloring it, as I don't know how...
I'm thinking I need a better sig than this...

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Post by Tropican8 » Mon Sep 18, 2006 2:06 am

Goodbye2U wrote:Im sure you remember that the ? block was goldish in the game. :wink:
Actually in the all-stars version of SMB3 it was brown:

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With that exception it is usually goldish AFAIK

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Post by ducktape » Mon Sep 18, 2006 2:57 am

it might be kool to have a flag/tele or something that make you big like the mushroom did. If that can Even Work
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Post by ducktape » Mon Sep 18, 2006 3:48 am

Goodbye2U wrote:Im sure you remember that the ? block was goldish in the game. :wink:
is this what you mean?
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Coin Block
Coin Block
gaf_11a.jpg (1.43 KiB) Viewed 15513 times
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eagle
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Post by eagle » Mon Sep 18, 2006 11:23 am

ducktape, i'm going to make a big mushroom with obesity on top :P
~~~~~
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Post by Spazzy McGee » Mon Sep 18, 2006 5:01 pm

hehe, you could use a false floor, so that when you jump in the pipe, you go down into the bit with all the coins.
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Post by Goodbye2U » Mon Sep 18, 2006 5:33 pm

Here it is, even in color! I found out how to color it(kinda, but it works :wink: )

And a screeny, with the pipe upright. In the file, I set it so the top is along the Z axis for good measure.

The problem is I can't seem to figure out how to turn it into a
BZW file. I have the modeltool, but using it I can't figure out.
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MarioPipe.JPG
Pipe screeny
(118.93 KiB) Downloaded 346 times
MarioPipe.wings
The pipe object
(9.02 KiB) Downloaded 369 times
I'm thinking I need a better sig than this...

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Post by khazhyk » Mon Sep 18, 2006 9:19 pm

you just have to save as and OBJ and then drag and drop the OBJ on the modeltool executable.
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Goodbye2U
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Post by Goodbye2U » Mon Sep 18, 2006 9:53 pm

Found the plugin for Wings laying around.
It allows Wings to export directly to .bzw.
Thanks anyway, me1.

BTW, why not use the pipes as teleporters?

EDIT: file updated, no longer needs texture
Attachments
MarioPipe.BZW
Pipe in BZW format
(23.97 KiB) Downloaded 331 times
Last edited by Goodbye2U on Wed Sep 20, 2006 1:44 am, edited 1 time in total.
I'm thinking I need a better sig than this...

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Post by khazhyk » Mon Sep 18, 2006 10:59 pm

Goodbye2U
you can't have an up-and-down teleporter.
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Post by TD-Linux » Mon Sep 18, 2006 11:07 pm

But you can drop down into a pipe, and have a physics object that throws you into a teleporter. Then in the exit pipe, you land on a bouncy physics.

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Post by Goodbye2U » Mon Sep 18, 2006 11:41 pm

me1 wrote: you can't have an up-and-down teleporter.
Then put the pipe on it's side :P or use TD-Linux's idea(which I prefer,
but either one works)
I'm thinking I need a better sig than this...

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Post by Tanner » Mon Sep 18, 2006 11:45 pm

I like TDs idea.

-Tanner
Tanner - Segway HT i180 Red Owner - Random Map Creator - BZStocks - TS Software

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Post by ducktape » Tue Sep 19, 2006 4:36 am

eagle wrote:ducktape, i'm going to make a big mushroom with obesity on top :P
Thats a good idea too. :wink:
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eagle
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Post by eagle » Tue Sep 19, 2006 9:34 pm

Finally! my first object almost done (i just need a nice cap texture with white dots)! here is a screenie:
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mushroom!
mushroom!
bzfi0002.png (216.17 KiB) Viewed 2861 times
~~~~~
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Post by ducktape » Thu Sep 21, 2006 12:30 am

Nice! man that looks sweet I cant wait
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Goodbye2U
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Post by Goodbye2U » Thu Sep 21, 2006 2:55 pm

Ugh, I can't fugure out how to resize objects in BZW files.
By "objects", I mean stuff you made in a 3D modeler and exported it in BZW.
I'm thinking I need a better sig than this...

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Post by CannonBallGuy » Thu Sep 21, 2006 3:59 pm

Define it as a group and use scale when you call it...
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Post by dartman » Thu Sep 21, 2006 9:26 pm

I'll take on the ultimate task: A giant Mario shooting out a fireball. Just for awesome looks.

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Post by Spazzy McGee » Thu Sep 21, 2006 9:43 pm

I found this diagram of how to make mario out of lego - this might help if you are looking to build him out of meshboxes.
http://www1.odn.ne.jp/asobo/Lego-jpg/lego-mario.jpg

I think you should go for the original pixelated mario - it's just more funky and retro, plus it will probably look cool in 3D ;)

IMHO, i think you should position this large mario outside of the playing area - i doubt he will add much in the way of play.

BTW, i'm willing to making some models or textures for this project if you want.
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eagle
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Post by eagle » Thu Sep 21, 2006 9:45 pm

Goodbye2U
do this:

Code: Select all

 <group name>
....
....
....
enddef


group <group name>
size x x x
end

dartman

alright! good luck with that! can't wait to see it
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.

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