Flag: Disguise

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tainn
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Flag: Disguise

Post by tainn » Mon Jul 29, 2019 3:25 pm

Just an idea of a flag that has been on my mind for a long time and might be interesting to see, albeit possibly impossible to implement.

Named Disguise, the flag would function similarly to Masquerade, except that the tank would be visible in its real colors through the screen, while the radar would display the masquerading (or should that be, disguising) color; in a sense, it would be the inversion of Masquerade.

A similar type of inversion can be seen with flags like Cloaking and Stealth.

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Zehra
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Re: Flag: Disguise

Post by Zehra » Wed Jul 31, 2019 1:07 am

The idea is interesting and I would have implemented it myself some time ago were it not for API limitations in creating custom flags.
This has mostly been resolved in the next major release, although it would not quite support what you are looking for, but this could probably be resolved by adding a new feature.
Still, I would not mind implementing this myself in the future, but this would be after having completed my pending projects.

Additionally this seems to have been suggested previously, but was rejected...

Code: Select all

Masquerade Radar(MR)

Description:Like masquerade but on the radar. Bullets still look like your team's and your color on the HUD is unchanged.

Reason:: Not all games have radar. 
This may have changed in the future, however.

-Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
There's always something to remember and it's been a game I love. ~Zehra
The time spent is a time which can never be regained, so it's a time to enjoy. ~Zehra
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Re: Flag: Disguise

Post by Ratfink » Sun Aug 04, 2019 3:21 am

That reason is pretty silly, since by the same logic we shouldn't have Stealth, Invisible Bullet, or Jamming. Really I think a version of MQ that affects radar instead of the HUD would be more useful than the regular MQ, which rarely has any impact on gameplay whatsoever.

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The Noah
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Re: Flag: Disguise

Post by The Noah » Sun Aug 04, 2019 10:05 pm

A flag like this would probably need to be implemented in the official game and not via a plug-in.

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Re: Flag: Disguise

Post by macsforme » Mon Aug 05, 2019 2:00 am

We need to get away from flags like this in general, which involve blindly trusting other users' clients to show (fake) information or to hide information from the user. Flags like Stealth, Cloaking, Masquerade, Jamming, Colorblindness, etc. all depend on this blind trust. Going forward, flags like this should be designed within the limits of what the protocol can enforce. For example, I would like to eventually see the Stealth and Cloaking flag effects combined into one flag (so the server can then just stop sending position updates to other players), and then give the flag some other caveat (for example, a 2-3 second engage/disengage period, with an inability to fire while cloaked).

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Re: Flag: Disguise

Post by Zehra » Mon Aug 05, 2019 5:54 pm

Why not simply grant the API complete control over flag effects and abilities?
Instead of simply "merging" them which is another word for removal, why not grant a better API instead?
If we can control multiple variables, flags which have been suggested over the years can easily be made and invented.
Additionally, quite a few people have been interested in seeing some new features and it could grant what you would like as well.

-Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
There's always something to remember and it's been a game I love. ~Zehra
The time spent is a time which can never be regained, so it's a time to enjoy. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra

See where I've last been active at Strayers.

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