this has been exported to the API so that plug-ins may override the default behavior.
Event: bz_ePlayerCollision
Data: bz_PlayerCollisionEventData_V1'
Members
- int players[2]; // the 2 players that hit
- float position[3]; // the location of the hit
- float time; // when they hit
- bool handled; //set to true if you want to override the default behavor