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Water Plugin?

Posted: Sun Jan 25, 2009 2:10 pm
by PlasticTank
Would it be possible to make a plugin that changed the water level by what ever number? There could be servers where the water rises and everybody has to climb a hard course so they don't die.

Re: Water Plugin?

Posted: Sun Jan 25, 2009 5:26 pm
by blast
Currently the water level cannot be adjusted in-game in any way.

Re: Water Plugin?

Posted: Sun Feb 15, 2009 3:57 pm
by clarahobbs
That idea for a map could be done by making a very large shock wave world weapon (though it might not look as nice).

Re: Water Plugin?

Posted: Sun Feb 15, 2009 4:12 pm
by Spazzy McGee
Ratfink wrote:That idea for a map could be done by making a very large shock wave world weapon (though it might not look as nice).
I made a map like this a while ago. A shockwave originated in the middle of a circular map and increased slowly in size over about 2 mins. The only safe areas were the four bases at the edge of the map.

Unfortunately, players that joined after the shockwave was fired would not see the shockwave, and so could just drive through it (as it seems that the server tells the client a SW has fired, and leaves it at that). This led to many arguments among the players, as well as false accusations of cheating. Which was a shame, because other than that, it worked well.

Re: Water Plugin?

Posted: Tue Mar 03, 2009 11:38 am
by Monster
Oh I lke this shockwave-runaway-thing :)
would be really nice with some kind of labyrinth or easy obstacles :)
make it wokr ;)
wfg Monster

Re: Water Plugin?

Posted: Sat Apr 04, 2009 12:01 pm
by Dontkillme
PlasticTank wrote:Would it be possible to make a plugin that changed the water level by what ever number? There could be servers where the water rises and everybody has to climb a hard course so they don't die.
I think you can make it with Drawinfo but it won´t kill the tanks.

Re: Water Plugin?

Posted: Sat Apr 04, 2009 4:15 pm
by Spazzy McGee
Dont kill my im a beginer wrote:I think you can make it with Drawinfo but it won´t kill the tanks.
You can't make it with DrawInfo.

Re: Water Plugin?

Posted: Sun Apr 05, 2009 4:18 pm
by clarahobbs
I know! Create a plugin to change the _shockInRadius and _shockOutRadius variables after the shockwave has fired. Then the next one looks like a continuation of the first, and players joining after the first SW is fired will still see it.

Re: Water Plugin?

Posted: Sun Nov 01, 2009 8:10 pm
by SpringTank
or just have several shock waves one bigger than the other and have them fire one after the other quickly so it looks like one big shock wave getting bigger.

Re: Water Plugin?

Posted: Sun Nov 01, 2009 8:49 pm
by blast
You can't have different sized shockwaves.

Re: Water Plugin?

Posted: Mon Nov 02, 2009 3:00 pm
by lep
blast wrote: You cant have different-sized shockwaves
i think he means creating multiple WW each with an increasing _shockIn/OutRadius to give the effect of a single SW getting bigger and bigger.

Re: Water Plugin?

Posted: Mon Nov 02, 2009 6:47 pm
by joevano
littlelep wrote:
blast wrote: You cant have different-sized shockwaves
i think he means creating multiple WW each with an increasing _shockIn/OutRadius to give the effect of a single SW getting bigger and bigger.
Blast understood exactly what you said and his answer still stands. Shockwaves are ONE size for the entire map. World Weapon and/or flag it is ALL the same.

Re: Water Plugin?

Posted: Mon Nov 02, 2009 7:54 pm
by Spazzy McGee
joevano wrote:
littlelep wrote:
blast wrote: You cant have different-sized shockwaves
i think he means creating multiple WW each with an increasing _shockIn/OutRadius to give the effect of a single SW getting bigger and bigger.
Blast understood exactly what you said and his answer still stands. Shockwaves are ONE size for the entire map. World Weapon and/or flag it is ALL the same.
You could write a plugin to change the variables in-between shockwaves being fired.

Re: Water Plugin?

Posted: Mon Nov 02, 2009 8:15 pm
by blast
I guess ratfink's idea was just to ensure that players joining later would have a better chance of seeing the SW by firing a increasingly larger shockwave (like, the first time, have the shock in radius be 20 and the shock out be 30, fire, then have the shock in be 30 and the shock out 40, and fire again) which I had misunderstood.

Re: Water Plugin?

Posted: Wed Nov 04, 2009 10:54 am
by tobylane
Synchronous WW with time delay, or asynchronous, whats easier/more likely?

edit: I mean should the multiple WW idea be done by letting multiple WW happen at once, and also adding a time delay so people can make them start at different times(sync), or make a job queue of WW(async).

Re: Water Plugin?

Posted: Wed Nov 04, 2009 8:08 pm
by Spazzy McGee
tobylane wrote:Synchronous WW with time delay, or asynchronous, whats easier/more likely?
I don't understand what you mean by synchronous and asynchronous with respect to world weapons...?

Re: Water Plugin?

Posted: Tue Nov 10, 2009 1:03 am
by SpringTank
or, this is may take some time to make, have small shock waves arranged in spheres, each sphere bigger than the last, and have them fire one after another to make it look like 1 shock wave getting bigger.


or have shock waves arranged like platforms one higher than the last and make them fire so it looks like a platform moving up.