Reduction of slash commands in official plug-ins
Posted: Wed Jan 09, 2019 5:39 pm
One thing, I have noticed which could perhaps be improved on a few plug-ins is the reduction of slash commands.
For example, the following code within the KoTH plug-in:
Could be rewritten as this:
Instead of two slash commands, a single one is used.
This could be done with a few plug-ins, and most likely make them easier to use as well.
-Zehra
For example, the following code within the KoTH plug-in:
Code: Select all
if ( command == "kothautotimeon")
{
koth.autoTimeOn = true;
autoTime();
bz_sendTextMessagef (BZ_SERVER, BZ_ALLUSERS, "King of the Hill automatic time adjustment on.");
return true;
}
if ( command == "kothautotimeoff")
{
koth.autoTimeOn = false;
koth.adjustedTime = koth.TTH;
autoTime();
bz_sendTextMessagef (BZ_SERVER, BZ_ALLUSERS, "King of the Hill automatic time adjustment off.");
return true;
}
Code: Select all
if ( command == "kothautotime")
{
if (_param->get(0) == "on" || _param->get(0) == "1")
{
koth.autoTimeOn = true;
autoTime();
bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, "King of the Hill automatic time adjustment on.");
}
else if (_param->get(0) == "off" || _param->get(0) == "0")
{
koth.autoTimeOn = false;
koth.adjustedTime = koth.TTH;
autoTime();
bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, "King of the Hill automatic time adjustment off.");
}
else
{
bz_sendTextMessage(BZ_SERVER, playerID, "Usage: /kothautotime on|off");
}
return true;
}
This could be done with a few plug-ins, and most likely make them easier to use as well.
-Zehra