Co-op HTF
Posted: Tue Feb 19, 2019 11:38 am
Conceptual topic.
The idea or goal behind a co-op HTF plugin would be to allow some sort of teamwork or even matches between two teams (HTF in leagues, *wink-wink*), with the game mode being HTF.
As of right now, the concept behind HTF is attempting to be the fastest individual to reach the end of the map, usually the enemy base, and capturing own flag to win the race. At co-op HTF, however, there wouldn't be a winning individual, only a winning team.
A team would win after all of its members have successfully reached the end, and have managed to do so before every member of the opposing team.
To have this work in practicality, a few basic conditions would have to be met:
Then, the actual functionality of the plugin:
Please, do share your thoughts on the matter. And more than anything, if you are aware, mention if this would even be technically possible to create, or are there possible protocol limitations. Thank you.
The idea or goal behind a co-op HTF plugin would be to allow some sort of teamwork or even matches between two teams (HTF in leagues, *wink-wink*), with the game mode being HTF.
As of right now, the concept behind HTF is attempting to be the fastest individual to reach the end of the map, usually the enemy base, and capturing own flag to win the race. At co-op HTF, however, there wouldn't be a winning individual, only a winning team.
A team would win after all of its members have successfully reached the end, and have managed to do so before every member of the opposing team.
To have this work in practicality, a few basic conditions would have to be met:
- while the ending platform could be an enemy base, the runners must not hold their team flag in that case, as we don't want the run to end with the fastest tank, but the fastest team
- there must be no possible way to reach the opponent team's base, only your own and the ending platform
- obviously, there must be no shots or killing, as this is HTF
Then, the actual functionality of the plugin:
- match-based; when the 'match' starts, all new joining players are forced to obs and all current players on the map killed (same as leagues)
- reaching the enemy base records a clear for that player; all team members reaching the enemy base records a point, as well as kills all (potential for multiple runs in a certain time frame)
- if possible, different winning conditions that can be specified on the start, such as: most caps in a certain time frame, first to XY caps, best out of XY, ...
- potential readjustments of the session and all-time HTF hiscores plugins
Please, do share your thoughts on the matter. And more than anything, if you are aware, mention if this would even be technically possible to create, or are there possible protocol limitations. Thank you.