Last Tank Standing

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Last Tank Standing

Postby allejo » Tue Feb 04, 2014 5:58 am

A game mode where the last tank standing wins the match. A match of Last Tank Standing consists of multiple rounds, where a round is defined as the time period until someone is eliminated for being in last place. When a match is declared, all tanks are rendered immobile and cannot shoot until the match has started. During the countdown, last minute players are allowed to join or rejoin if they are not satisfied with their starting position. Once a game has started however, all new joiners will automatically be moved to the observer team and must wait for the next game to start. Everyone's scores are reset to 0 when the match is declared and when the countdown is over in case a stray bullet hits someone during the countdown so there is no need to rejoin to start from 0. After every 60 seconds (this value can be configured via a BZDB variable), the player with the lowest score will be eliminated (i.e. moved to the observer team) and in the case of a tie for last place, no player will be eliminated.

Please report any issues or ask questions here or on GitHub (if you're a developer).

Source: GitHub & README
Requires: BZFS 2.4.4+
License: MIT
Latest release: lastTankStanding.cpp
I hang out in #bzflag on Freenode, so find me there or send me a message here.
Here's my personal website and my open source projects are available on GitHub; I work on a lot of cool things.
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allejo
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Re: Last Tank Standing

Postby allejo » Sat Nov 05, 2016 12:22 am

I hang out in #bzflag on Freenode, so find me there or send me a message here.
Here's my personal website and my open source projects are available on GitHub; I work on a lot of cool things.
User avatar
allejo
Breaker of Builds
Breaker of Builds
 
Posts: 575
Joined: Sun Feb 17, 2008 10:01 pm
Location: Los Angeles, California


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