All Hands On Deck (AHOD)

Expand and mod your server.
Post Reply
User avatar
allejo
Breaker of Builds
Breaker of Builds
Posts: 657
Joined: Sun Feb 17, 2008 10:01 pm
Location: /dev/null
Contact:

All Hands On Deck (AHOD)

Post by allejo » Sat Jul 04, 2015 10:13 pm

Originally conceived by trepan, I have rewritten the All Hands On Deck game mode as a plug-in (no need for BZFS modifications like in the original version). The All Hands On Deck game mode is the ultimate game mode which requires the most amount of team work.

How does it work? There is a neutral "base" in a two team match and a team must carry the enemy flag to the neutral base to cap. Sound easy? Well it's not. In order to successfully capture the enemy flag on the neutral base, the entire team must be on the base. So in a 5v5 match, all 5 members of the team must be on the neutral base and one of them must be holding the enemy flag. If just one team member is missing or is killed in the process, the capture isn't successful. Still sound easy? Well, go try it out!

I've documented the plug-in fully on GitHub, so if you'd like to make your own AHOD map read the documentation!

Plug-in Download
[ GitHub | README | Download | MIT ]
Here's my personal website and my open source projects are available on GitHub; I work on a lot of cool things.

Image

User avatar
allejo
Breaker of Builds
Breaker of Builds
Posts: 657
Joined: Sun Feb 17, 2008 10:01 pm
Location: /dev/null
Contact:

Re: All Hands On Deck (AHOD)

Post by allejo » Sat Oct 28, 2017 11:01 pm

Released version 1.1.0 which has support for multiple decks and it requires new API functions available in BZFS 2.4.12.
Here's my personal website and my open source projects are available on GitHub; I work on a lot of cool things.

Image

Post Reply

Who is online

Users browsing this forum: Google [Bot] and 1 guest