Progressive Flag Mode

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optic delusion
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Progressive Flag Mode

Post by optic delusion » Mon Jul 31, 2006 6:32 am

Theme97 and I have the plugin almost ready for release, it worked perfectly for nine hours tonight, here's how it plays.

Flags are not randomly placed around the map, they are hidden on an un-reachable platform. When a player makes a kill, his "Flag Level" goes up one notch. A flag is then given to that player, corresponding to his level. It may take more than one kill to "progress" from one level to the next. Teamkills put the killer at level "negative 1" and an un-shakable bad flag is given to that TK'er. The bad flag stays with the negative level player, until he can make a kill, even through multiple respawns.

There is a configuration file that the plugin loads, so the levels may change at any time, but here is how I have levels set up right now.

-1. Blindness, Jamming, No Jumping, Or Wide Angle. For teamkiller.

0. Useless. All Spawns have Useless. This is important because it makes it harder for other players to tell that you have no flag. Don't drop it.

1. Sheild. Shield can be more powerful than it seems.

2. Invisible Bullett, Machine Gun, Or Quick Turn

3. Agility or HighSpeed
All the levels so far require one kill to progress. It takes 2 kills to progress from level 3 to level 4.

4. Stealth or Tiny. I make my tiny more tiny than default setting.
now you need three kills to progress to...

5. ShockWave
four more kills gets you...

6. Laser or Guided Missile
you need five kills to get....

7. Genocide. watch out for the TK's
nine kills are required for...

8. Wings. Finally, after 25 consecutive kills, you can fly away home...


I might also sprinkle a few seers and one thief flag on the ground. If you drop your flag or your flag is stolen, you lose it, but don't go down a level, so you should be able to continue to progress.

Rogues cannot TeamKill with my current settings, but I may change that.

It actually plays like a cross between a server that has no flags, and one that does have flags. At any one time, half the players are carrying a useless or shield flag.

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The server is A-Delusion.no-ip-info:4356
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Zelgadis
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Post by Zelgadis » Mon Jul 31, 2006 10:32 am

lol, nice!

good work guys! :D

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Post by ducktape » Mon Jul 31, 2006 4:52 pm

I think there is a place like that
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Re: Progressive Flag Mode

Post by Theme97 » Mon Jul 31, 2006 5:56 pm

A-Delusion wrote:Teamkills put the killer at level "negative 1" and an un-shakable bad flag is given to that TK'er. The bad flag stays with the negative level player, until he can make a kill, even through multiple respawns.
Yes, BUT, if you're already at negative 1, you can go lower with more teamkills. :twisted: That means...
A-Delusion wrote:7. Genocide. watch out for the TK's
You better.
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Goodbye2U
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Post by Goodbye2U » Tue Aug 01, 2006 1:39 am

Yeah, I remember when U tested that feature. what was it, 7-8 TKs?
resulting in 6-7 kills to level 0. Or was it every(non TK) kill adds to the count?
I'm thinking I need a better sig than this...

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its gr8

Post by soad freak » Mon Aug 14, 2006 11:03 pm

iplyed it its great but no one else plays it :cry:

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Post by RexFlex » Tue Aug 15, 2006 2:02 pm

I liked it too, but the others kept whinging about it, apparently because they couldn't make the progress and felt disadvantaged by the better players getting the good flags.

It was a fair bit buggy for me when I tried it, in that the levels didn't progress right for me (for example, I was on level 6 and my next kill took me back to level 1 even though I hadn't died - that sucked as it took my excellent GM flag away and replaced it with shield).
"Hell, I'll kill a man in a fair fight, or if I think he's gonna start a fair fight, or if he bothers me, or if there's a woman, or if I'm gettin paid; mostly only when I'm gettin paid. But eating people alive, when does that get fun?"

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Re: Progressive Flag Mode

Post by optic delusion » Fri Jan 08, 2010 4:23 am

Bumping a very old thread, but this server has some dedicated fans, and they have been leaving /reports. Here's what you want to know.
Use these commands to stop and restart the giving of flags.
/pf off - This will allow you to keep the flag you have at the time you use the command.
/pf on -restarts the flag level count, you will get new flags.

Also.. we pretty much worked out the bugs, the only thing that kills it is lost packets. If your under 250 lag and :!: ZERO :!: packetloss, you should have no problems getting the progressive flags.
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

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Re: Progressive Flag Mode

Post by darkid » Sun Jan 17, 2010 11:34 pm

I believe something like this is up in "Mo-fo Pro", although I don't know whether or not it is from this plugin.
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Re: Progressive Flag Mode

Post by Bambino » Mon Jan 18, 2010 12:51 am

Lots of plugins are loaded on many different servers and we don't really need to know. Most of us don't care.
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optic delusion
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Re: Progressive Flag Mode

Post by optic delusion » Tue Jul 10, 2018 1:07 am

This is coming back, and it's going to work this time.
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

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Re: Progressive Flag Mode

Post by Gollum » Tue Jul 24, 2018 12:49 am

Go optic! :D
A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty.

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optic delusion
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Re: Progressive Flag Mode

Post by optic delusion » Tue Jul 24, 2018 1:05 am

It's running now on port 4201 Passion Map. Still testing. Gotta turn on Open-FFA, and other changes.
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

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Re: Progressive Flag Mode

Post by Faker » Tue Jul 24, 2018 1:10 am

Gollum here too. I shall check it out, it up for awhile?
Success is not final, failure is not fatal: it is the courage to continue that counts.

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Re: Progressive Flag Mode

Post by Faker » Tue Jul 24, 2018 1:27 am

Is that the old mofo map!? :D

If so, great remodel, I couldnt even focus!
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