Wolverine 1.0 (Expiremental Invincibility)

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Strakowski
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Wolverine 1.0 (Expiremental Invincibility)

Post by Strakowski » Fri Oct 09, 2009 6:17 am

No, this plugin does not give your tank adamantium claws, but what's the next best thing about wolverine? 75% of you probably just said something about mutton chops, but the remaining 25% almost definitely said rapid healing. That is more of what I had in mind. :D

I feel kind of bad about clogging this forum with such a little add-on, but I had so much fun driving around destroying bots while testing that I decided to post it alone after all (Hooray for first release!).

Basically, when Wolverine loads, an admin can simply type "/invincible on" and they will receive a Shield flag. When that admin gets hit and drops the shield flag, he picks it up instantly. This way, the admin could stand in the crossfire of the fastest machine gun, with no worries but a very cluttered console. This plugin is intended for testing world weapons and other physical elements that cannot be tested in observer mose. USE IT WISELY; abuse = lame.

LICENSE: MIT

RELEASE NOTES: I have tested this plugin thoroughly, but it will still be declared beta (as is custom) until the public has confirmed there are no major bugs (So give me a hand!) .

P.S. Try loading this plugin and taking on 10 or 15 bots. It's abnormally fun. :P

-Strakowski

UPDATE: This plug in will most likely not function on global servers (see posts below)
Attachments
WolverineWin.zip
Wolverine.dll (Compiled for windows)
(11.36 KiB) Downloaded 98 times
Wolverine.cpp
Wolverine C++ Source
(3.56 KiB) Downloaded 115 times
Last edited by allejo on Thu Sep 20, 2018 6:03 am, edited 4 times in total.
Reason: Added plugin license per author's request

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Strakowski
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Re: Wolverine 1.0 (Invincible)

Post by Strakowski » Fri Oct 09, 2009 5:06 pm

UPDATE: I found the first sort of "bug". Though I am pretty sure this as a close as I can get to true-invincibility ( at least with the current mechanism), this does not always function if you drive forawrd into a chain of bullets, but it works fine while standing still. So it should work pretty well for the purpose it's intended, but if there is a very rapid string of bullets, make sure to hit it diagonally. I would love it to work perfectly, but there's nothing I can do about the speed in which servers process different tasks :| .

(Update to this update (boy this is a mess): turns out that this "bug" was caused by my 1ms of local lag during testing, and is the same problem that blast pointed out below.)
Last edited by Strakowski on Sat Oct 10, 2009 9:25 pm, edited 2 times in total.

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Re: Wolverine 1.0 (Invincible)

Post by blast » Sat Oct 10, 2009 12:35 am

It probably won't work nearly as well if there is any amount of lag. On a local server, you'd not notice much of an issue. But if you have 200ms of lag, that's almost a half second between when you drop the flag and when the server would be able to tell you that you grabbed another SH flag.
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Re: Wolverine 1.0 (Invincible)

Post by Strakowski » Sat Oct 10, 2009 12:40 am

oh dear. I didn't really intend it for global servers anyway, there was never really much of an application. As I said before, it's worth it just for local testing, and it's essentially a prelude to my next releases. Though I must admit, that never even crossed my mind :doh: Maybe this topic could be moved to the "plug-in development section".

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Re: Wolverine 1.0 (Expiremental Invincibility)

Post by Zehra » Sat Sep 22, 2018 11:59 pm

Updated to 2.4

Wolverine 1.0

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(If this doesn't work for some reason, let me know.)
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