Progressive Flag Mode
Posted: Mon Jul 31, 2006 6:32 am
Theme97 and I have the plugin almost ready for release, it worked perfectly for nine hours tonight, here's how it plays.
Flags are not randomly placed around the map, they are hidden on an un-reachable platform. When a player makes a kill, his "Flag Level" goes up one notch. A flag is then given to that player, corresponding to his level. It may take more than one kill to "progress" from one level to the next. Teamkills put the killer at level "negative 1" and an un-shakable bad flag is given to that TK'er. The bad flag stays with the negative level player, until he can make a kill, even through multiple respawns.
There is a configuration file that the plugin loads, so the levels may change at any time, but here is how I have levels set up right now.
-1. Blindness, Jamming, No Jumping, Or Wide Angle. For teamkiller.
0. Useless. All Spawns have Useless. This is important because it makes it harder for other players to tell that you have no flag. Don't drop it.
1. Sheild. Shield can be more powerful than it seems.
2. Invisible Bullett, Machine Gun, Or Quick Turn
3. Agility or HighSpeed
All the levels so far require one kill to progress. It takes 2 kills to progress from level 3 to level 4.
4. Stealth or Tiny. I make my tiny more tiny than default setting.
now you need three kills to progress to...
5. ShockWave
four more kills gets you...
6. Laser or Guided Missile
you need five kills to get....
7. Genocide. watch out for the TK's
nine kills are required for...
8. Wings. Finally, after 25 consecutive kills, you can fly away home...
I might also sprinkle a few seers and one thief flag on the ground. If you drop your flag or your flag is stolen, you lose it, but don't go down a level, so you should be able to continue to progress.
Rogues cannot TeamKill with my current settings, but I may change that.
It actually plays like a cross between a server that has no flags, and one that does have flags. At any one time, half the players are carrying a useless or shield flag.
Stay Tuned For Updates!
The server is A-Delusion.no-ip-info:4356
Flags are not randomly placed around the map, they are hidden on an un-reachable platform. When a player makes a kill, his "Flag Level" goes up one notch. A flag is then given to that player, corresponding to his level. It may take more than one kill to "progress" from one level to the next. Teamkills put the killer at level "negative 1" and an un-shakable bad flag is given to that TK'er. The bad flag stays with the negative level player, until he can make a kill, even through multiple respawns.
There is a configuration file that the plugin loads, so the levels may change at any time, but here is how I have levels set up right now.
-1. Blindness, Jamming, No Jumping, Or Wide Angle. For teamkiller.
0. Useless. All Spawns have Useless. This is important because it makes it harder for other players to tell that you have no flag. Don't drop it.
1. Sheild. Shield can be more powerful than it seems.
2. Invisible Bullett, Machine Gun, Or Quick Turn
3. Agility or HighSpeed
All the levels so far require one kill to progress. It takes 2 kills to progress from level 3 to level 4.
4. Stealth or Tiny. I make my tiny more tiny than default setting.
now you need three kills to progress to...
5. ShockWave
four more kills gets you...
6. Laser or Guided Missile
you need five kills to get....
7. Genocide. watch out for the TK's
nine kills are required for...
8. Wings. Finally, after 25 consecutive kills, you can fly away home...
I might also sprinkle a few seers and one thief flag on the ground. If you drop your flag or your flag is stolen, you lose it, but don't go down a level, so you should be able to continue to progress.
Rogues cannot TeamKill with my current settings, but I may change that.
It actually plays like a cross between a server that has no flags, and one that does have flags. At any one time, half the players are carrying a useless or shield flag.
Stay Tuned For Updates!
The server is A-Delusion.no-ip-info:4356