Social network over time (movie, different formats, same content):
http://ella.slis.indiana.edu/~paolillo/ ... 1.1.pdf.gz (gzipped Adobe PDF, 73 MB)
http://ella.slis.indiana.edu/~paolillo/ ... .1.mov.zip (Quicktime, zipped; works for me, but ymmv)
I apologize in advance for the inadequacy of the formats. I have a smaller quicktime movie which is not uploading correctly. I still have substantial work to do on making these graphics more legible and controllable, but what is here is sufficient to learn some interesting things. If you're the thoughtful type, you may want to download the pdf; it's the original format of the graphics, and with a little arithmetic, you can figure out which pages represent which days.
A typical frame looks like this:

The entire series of graphics/movie shows the dynamics of the social network as it develops over the >1year time span from Oct 28 2006 to Nov 11 2008. Each frame is a one-day snapshot of the network, and the actors in the network change for each day. The layout is based on an analysis of player-server sessions by five-minute time-slots during the day. These time-slots were clustered, effectively into time-ranges, where red begins at midnight UTC, increasing clockwise, and blue-green represents approximately 12:00 (noon) UTC. Players are represented by points, colored according to the timeslot that they are most closely associated with. The positions of player points show strongly-connected players toward the center while leaving a hole in the middle of the diagram for readability. Links indicate shared player-player sessions aggregated over the entire day, where players share a minimum of 45 minutes together on some combination of servers. Weight of the link is proportional to the time players spent together. On any given day there are around 2000 players online; all of them are represented in the plots.
The most striking things to me are (1) weekly patterns in player volume/density of connection, wherein weekends have more players and stronger inter-connection among players (2) the clusters of users around mid-morning GMT (greens) and afternoon GMT/EDT/PDT (cyan to magenta). I'm somewhat time-zone challenged, so I've been going back and forth on my interpretation of this a bit, but they appear to represent different playing (sub-) communities, possibly Australia/Asia and European/(North?) America. The two are typically connected, although on many occasions that connection weakens considerably, and for sustained periods of time.
Another analysis shows that the patterns in connectivity are strongly periodic, with strong harmonics (like a plucked guitar string). The daily and weekly cycles are obvious, but longer and shorter time cycles show up as well.
John Paolillo
~edit: link fixed; gzip posted in the interest of saving bandwidth~