Map Rotation Changeg for Silvercat

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SilverFox
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Registered = Priveledged

Post by SilverFox » Sun Sep 25, 2005 5:41 am

Generally speaking, I don't partilulary care if non-registered players don't get a vote.

I like to do what I can to encourage registration.

Anyone want to offer up a perl snippet for a filter subroutine?

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Spazzy McGee
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Post by Spazzy McGee » Sun Sep 25, 2005 11:13 am

Can the wiki rotation be longer? I barely see it.

Can I change it to 2 caps or something in the wiki?
i thourouly agree with TD-Linux :)
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Spazzy McGee
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Post by Spazzy McGee » Sun Sep 25, 2005 2:34 pm

wait a sec. i am
Forbidden

You don't have permission to access /mapwiki.pl on this server.
silverfox?
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RPG
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Post by RPG » Sun Sep 25, 2005 3:01 pm

I'm getting a 403 Forbidden too.

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TD-Linux
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Post by TD-Linux » Sun Sep 25, 2005 5:52 pm

Hmm... maybe a plugin for a /shutdown poll? I wouldn't know how to code the plugin, but someone else might. I am still watching other people make plugins, and learning from their code.

Maybe the map could end after a certain number of captures, so if they hate the map, they will try to capture much harder, maybe making them like the map more. ;)

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Post by SilverFox » Sun Sep 25, 2005 6:56 pm

Sorry about that. Should be working now.

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Spazzy McGee
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Post by Spazzy McGee » Mon Sep 26, 2005 9:27 am

someone changed the map!

it's now RPG's Cityside 2.0
(i'm not complaining. no one liked mine - this is a fresh start!)

the only thing i would say is, why not put on a less developed map, so as to encourage editing, and changes to it?
"Life is what happens to you while you're busy making other plans." - John Lennon

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SilverFox
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Post by SilverFox » Mon Sep 26, 2005 7:09 pm

Go for it. That's the beaty of wiki.

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RPG
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Post by RPG » Mon Sep 26, 2005 8:24 pm

Heh... CitySide had a long time on Silvercat, judging by the "openness" of the Wiki. I think CitySide was there for 2 days.

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Post by BinarySpike » Mon Sep 26, 2005 9:55 pm

I'm thinking allowing users to do a /poll set _changeMap may do the trick.
Why don't just do a /poll changeMap ?


As for the wiki... THIS IS A GREAT IDEA!!!

I'm gona get a bluehost.com acount and allow people to upload and play maps on my server.
(no online textures though)

With about a 5-15min time for each map...

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Post by SilverFox » Mon Sep 26, 2005 11:39 pm

Well, because "/poll changeMap" isn't a valid command I suppose.

I've doubled the time for the wiki map, and have enabled /poll set, so if you go to play there, and someone has a defunct/screwed up map, just run:

/poll set _changeMap

Please don't do this just because you don't like the map, however. If you don't like the map, go change it.

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Re: Abuse:

Post by orange » Thu Oct 06, 2005 1:47 am

SilverFox wrote:If this works well, I may put a .htaccess on there, and make the map run longer, but give access to the webpage only to those who ask for it.
We can quite easily set up a global group on bzbb (SILVERCAT.MAPMAKER?) and set the script up to allow access only from that group. I have successfully used bzbb logins on other web pages and it works great!

Thanks, by the way, to the devs who made that whole thing work here.

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Post by Rebel Chik0rita » Thu Oct 06, 2005 1:59 am

the HiX 2-team tankwar map was a fun 3rd alternate =)

kudos to whoever came up with that tryout on the silvercat server .

add anti-camping WW's to the base area after a capture , and it would be yay+1

;)

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Post by RPG » Thu Oct 06, 2005 2:37 am

If you're going to do HTTP list server authentication, I got scripts that do it automatically, plus there is a common login at http://my.bzflag.org/weblogin.php?action=weblogin&url=
Basically, I could help you with that.

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Post by Spazzy McGee » Sat Oct 08, 2005 4:12 pm

silvercat, is there any way you can make the fact that the map is openly editable? not many people seem to understand that they can and say stuff like "This map needs more wings counts" or "It's too easy to CTF". they don't realise they can edit it until someone tells 'em.
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sanitizer?

Post by SilverFox » Sat Oct 08, 2005 5:54 pm

There is currently an -admsg and -srvmsg and its posted here and at http://silvercat.bzleague.com/forums/ I'm not sure what more I can do.

Currently, I don't see any reason to require authentication. I'd be more interested in a "map file sanitizer" that would restrict certain aspects of the map (optional) and make sure the map followed correct syntax and would actually work. The biggest problem we've had so far is typo's on maps that haven't been tested before putting them up, and the server doesn't start because of it (a missing "end" on an object for instance)

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Another Map Making Tool!

Post by SilverFox » Mon Oct 17, 2005 6:08 am

Ok, just finished a tool for wiki (or map making in general).

You can find it here: http://silvercat.tybox.net/object-randomizer.pl

This tool is designed to make many random pre-defined objects over a defined area. For instance, if you had a mesh box you wanted to use as a platform on a WG battle map, you could use this to place many of those boxes randomly w/out having to map out each one:

Code: Select all

Option          Value
Object Name     WGPlatform
# of Objects    100
X Minimum       -400
X Maximum       400
Y Minimum       -400
Y Maximum       400
Z Minimum       0
Z Maximum       1000
Include URL     http://maps.com/includes/WGPlatorm.inc
When you hit "Generate" that'd create a URL in your browser that you could include in your map:

Code: Select all

include http://silvercat.tybox.net/object-randomizer.pl?name=WGPlatform&quantity=100&xmin=-400&xmax=400&ymin=-400&ymax=400&zmin=0&zmax=1000&includeurl=http%3A%2F%2Fmaps.com%2Fincludes%2FWGPlatorm.inc
This single line in addition to your include file would create 100 random WGPlatform objects on your map. It'd be different each time the server loads too.

Fun, huh?


On another note, if someone could show me how to get perl to specify a "content-type" that browsers would display like a normal text file (with linefeeds and all) I'd sure appreciate it. In the mean time, this seems to work nicely.

-SilverFox

<post copied from http://silvercat.bzleague.com/forums/vi ... ?p=316#316 >

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Pheonix?

Post by SilverFox » Fri Jan 06, 2006 8:07 pm

Set variables are strange. They behave strangely, and are a hassle to register & set. If you want to do something like that, I suggest a plugin.
Patches welcome.

You may notice that mapwiki is gone. It was lost when we lost the last server. Someday I may get around to rebuilding it. If a php nut would like to help (or do) let me know. Originally I had done it in perl, and am not excited about the way it was done.

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Re: Pheonix?

Post by (Un)Guided Missile » Mon Jan 09, 2006 5:20 pm

SilverFox wrote:
Set variables are strange. They behave strangely, and are a hassle to register & set. If you want to do something like that, I suggest a plugin.
Patches welcome.

You may notice that mapwiki is gone. It was lost when we lost the last server. Someday I may get around to rebuilding it. If a php nut would like to help (or do) let me know. Originally I had done it in perl, and am not excited about the way it was done.
Apart from my lack of knowledge of bzfs (I have some, but very limited), I for one could help, or even do it on my own
Cop @ Far, far, far too many servers. (How the heck am I meant to visit them all regularly?)

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Great! Req's

Post by SilverFox » Tue Jan 10, 2006 3:26 am

That'd be great. Basically this is what is needed:

Stage 1:

CGI/PHP that allows a user to edit a mapfile in a textarea. The webpage would load the file on page load, and save changes to it on submit.

Stage 2:
Syntax checking. bzfs runs several checks (you'd have to look at the code to get them all) on map files, but for the most part, there are several object "types" which each need to be "closed" by an appropriate keyword.

Code: Select all

world 
name Simple World 
 size 100.0 
end 

box 
 position -20 -20 0 
 size 10 20 10 
end 

pyramid 
 position 20 20 0 
 size 10 10 20 
end 

mesh 
 vertex -10 0 0 
 vertex 10 0 0 
 vertex 0 10 0 
 face 
  vertices 0 1 2 
 endface 
end 
In this example, I've made indents so you can see the format. There is an object, some details about it, then a closing keyword. One of the important checks is to make sure there are no invalid objects (world, box, pyramid, mesh, and define are ones that come to mind)

For more details see this: http://my.bzflag.org/cgi-bin/man/man2html?5+bzw

Filter unknown/incorrect objects and options. If we don't know about it, or don't approve it, then it should be removed. Maybe this could be kept in a list in a seperate conf file?

Stage 3:
Insert things we'd like to make common or things that look missing. This will almost all be in the "Options" block/object. If -ms is missing, we'll put in -ms 3 for instance. Also want to insert -admsg "Silvercat Wiki"

Again, this would be nice to put in a seperate conf file. If you make this generic enough, other servers could use it as well.

-SilverFox

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Post by (Un)Guided Missile » Wed Jan 11, 2006 12:41 pm

I'll have a crack at it later, when I get home from school.

Also, do you want to save a diff between versions in a database of some sort (along with IP, time, etc.)?
Cop @ Far, far, far too many servers. (How the heck am I meant to visit them all regularly?)

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