timed match procedure
timed match procedure
Hi all,
I would like to know the procedure to run a timed match with :
- countdown
- time limit
- and number of player limited when match is running
I don t find nor on the forum nor in the wiki
Thanks
I would like to know the procedure to run a timed match with :
- countdown
- time limit
- and number of player limited when match is running
I don t find nor on the forum nor in the wiki
Thanks
<°)))><|
Re: timed match procedure
I'm not sure if this helps, but here's some configurations I've used to start up a local server with countdown.
Localgroup.txt
BZFS options
Please note that the "pass to world file" option needs to be set to your operating system.
The options might vary a bit between operating systems, but this is the basic format which can be used for a timelimit based system.
I'm not exactly sure what you mean by 'and number of player limited when match is running', but if it is to prevent people from joining when a match is running, there is the playerJoinHandler by Allejo.
-Zehra
Localgroup.txt
Code: Select all
EVERYONE: +REPORT +TIMELIMIT +COUNTDOWN
VERIFIED:
LOCAL.ADMIN: +TIMELIMIT +ENDGAME
Code: Select all
-groupdb Localgroup.txt -timemanual -loadplugin TimeLimit,15,20,30 -password myPassword -p 5154 -world "PathToWorldFile.bzw"
The options might vary a bit between operating systems, but this is the basic format which can be used for a timelimit based system.
I'm not exactly sure what you mean by 'and number of player limited when match is running', but if it is to prevent people from joining when a match is running, there is the playerJoinHandler by Allejo.
-Zehra
There's this game I love and it's called Ducati. ~Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
There's always something to remember and it's been a game I love. ~Zehra
The time spent is a time which can never be regained, so it's a time to enjoy. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
The details and the skill of knowing and applying them is what excellence is made of. ~Zehra
The best player is the one who knows what to do and when and applies it successfully. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
My blog is available at zehrahblog.wordpress.com.
See when I've last been active at Strayers.
Those who are critical of me, I'll likely be the same of them. ~Zehra
There's always something to remember and it's been a game I love. ~Zehra
The time spent is a time which can never be regained, so it's a time to enjoy. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
The details and the skill of knowing and applying them is what excellence is made of. ~Zehra
The best player is the one who knows what to do and when and applies it successfully. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
My blog is available at zehrahblog.wordpress.com.
See when I've last been active at Strayers.
Re: timed match procedure
Adding on to Zehra's post, keep in mind that the use of -password is highly discouraged on public servers. The only other option that's needed is -time, which defines the default timed match duration.
Code: Select all
-time 1800 # 30 minutes; value in seconds
Here's my personal website and my open source projects are available on GitHub; I work on a lot of cool things.

Re: timed match procedure
Bonjour,
Thanks countdown works.
Which command may i use to change the match time. I still have default time (-time 900).
I try /timelimit /time without success
Why -password is highly discouraged on public servers? Even if the server is occassionaly up, just for some match?
When i have time i will compil playerJoinHandler module.
Thanks for the answers
Thanks countdown works.
Which command may i use to change the match time. I still have default time (-time 900).
I try /timelimit /time without success
Why -password is highly discouraged on public servers? Even if the server is occassionaly up, just for some match?
When i have time i will compil playerJoinHandler module.
Thanks for the answers
<°)))><|
Re: timed match procedure
We do include a readme file for each plugin, and the TimeLimit plugin's readme includes the commands.
https://github.com/BZFlag-Dev/bzflag/bl ... eLimit.txt
The -password option is insecure as there is no way to change a password on a live server and it's prone to being accidentally sent to chat (since an extra leading space or missing the forward slash on the command will instead send it to chat).
https://github.com/BZFlag-Dev/bzflag/bl ... eLimit.txt
The -password option is insecure as there is no way to change a password on a live server and it's prone to being accidentally sent to chat (since an extra leading space or missing the forward slash on the command will instead send it to chat).
Re: timed match procedure
Mathiaz,
You might want to consider using the "superUser" plug-in.
From the readme:
It's much safer and is easier to use compare to /password. (No password guessing by others and no need to type in /password.)
I'm sorry if the '-passwd' option added any confusion, it is very strongly discouraged and should not be used for any globally authenticated server.
I only recommend the use global groups or the SuperUser plug-in for permissions on globally authenticated servers.
-Zehra
You might want to consider using the "superUser" plug-in.
From the readme:
Code: Select all
The superUser plugin lets a server owner grant permissions to globally
authenticated users based on BZID so they don't have to set up specific
admin groups in the global space.
I'm sorry if the '-passwd' option added any confusion, it is very strongly discouraged and should not be used for any globally authenticated server.
I only recommend the use global groups or the SuperUser plug-in for permissions on globally authenticated servers.
-Zehra
There's this game I love and it's called Ducati. ~Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
There's always something to remember and it's been a game I love. ~Zehra
The time spent is a time which can never be regained, so it's a time to enjoy. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
The details and the skill of knowing and applying them is what excellence is made of. ~Zehra
The best player is the one who knows what to do and when and applies it successfully. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
My blog is available at zehrahblog.wordpress.com.
See when I've last been active at Strayers.
Those who are critical of me, I'll likely be the same of them. ~Zehra
There's always something to remember and it's been a game I love. ~Zehra
The time spent is a time which can never be regained, so it's a time to enjoy. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
The details and the skill of knowing and applying them is what excellence is made of. ~Zehra
The best player is the one who knows what to do and when and applies it successfully. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
My blog is available at zehrahblog.wordpress.com.
See when I've last been active at Strayers.
Re: timed match procedure
oki
I had to compile bzfs with options:
./configure --enable-shared --disable-client --enable-custom-plugins=playerJoinHandler,TimeLimit
and everything is working well.
Thanks
I had to compile bzfs with options:
./configure --enable-shared --disable-client --enable-custom-plugins=playerJoinHandler,TimeLimit
and everything is working well.
Thanks
<°)))><|
Re: timed match procedure
You don't need the --enable-shared option as that's the default. Also, TimeLimit is an included plugin, so you don't need to pass that one to --enable-custom-plugins. You only pass extra plugins to --enable-custom-plugins. The bundled ones are always built.
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