The bot rules!!
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The bot rules!!
worst_player_ever is a bot I'm running on this server. What a score!
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Last edited by anomaly on Thu Nov 16, 2006 1:34 pm, edited 3 times in total.
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Actually gBZAdmin is a complete GTK2 app I wrote. It is not a frontend. It's written in C not C++. I wrote it as an exercise in learning BZFlag's code. It's not synced with the BZFlag source. I'm working on 2.1.x now. I should port it to C++ and use the BZFlag source. Re-inventing the wheel is what I'm doing. Good learning experience though. I've added a lot of features that BZAdmin doesn't have. You'll notice after the TK field is the strength index.
- Tropican8
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Wow! You should publish the source of the 2.0.x version!anomaly wrote:Actually gBZAdmin is a complete GTK2 app I wrote. It is not a frontend. It's written in C not C++. I wrote it as an exercise in learning BZFlag's code. It's not synced with the BZFlag source. I'm working on 2.1.x now. I should port it to C++ and use the BZFlag source. Re-inventing the wheel is what I'm doing. Good learning experience though. I've added a lot of features that BZAdmin doesn't have. You'll notice after the TK field is the strength index.
- A Meteorite
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Agreed. Do. It. Now.Tropican8 wrote:Wow! You should publish the source of the 2.0.x version!
Quite neat, us server owners could really use something like that.
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
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how's that?.... but i think you should have gray all the ip addresses.
The code is GPL and I have no problem publishing it. I don't have a server to store and distribute it on though.
Caveat: The app is only coded to run on GNU/Linux and I have no plans to do otherwise. Although I have 14+ years experience in C/C++ (mostly signal processing apps) I am not formally trained. The source and underlying algorithms are 'as is'. It would be better to recode in C++ to take advantage of the network and database code already written for BZFlag. New versions would be easier to code. The GUI was built in Glade. C++ modules are available for Glade. (glademm, I think)
- A Meteorite
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I can set-up a SVN repo for you, PM me for details.anomaly wrote:The code is GPL and I have no problem publishing it. I don't have a server to store and distribute it on though.
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
score
what was the bots score?
Now, an army is a team - it lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of crap. - Patton
- Saturos
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Wow, we need that application! That entire thread was just made to publish a screenshot of your program, right?
Saturos ([phagozytose] : www.phago.de)
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Sorry this is late. Actually the thread was created to show the bot (worst_player_ever) winning a game. Bots are normally dead last, no pun intended. The source is available at svn://bzfx.net:6062/gbzadmin
This app is for GNU/Linux only. If you want to port it to another OS, feel free. I won't be doing that. Comments/suggestions welcome.
This app is for GNU/Linux only. If you want to port it to another OS, feel free. I won't be doing that. Comments/suggestions welcome.
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sorry, Except for the strength index in column 4 the player info is similar to bzflag. Yes the score is 28. Five minutes prior to the screen shot the next highest player was about ten points lower. Obviously the bot will not reign supreme for long. The strength index is between the team kills in square brackets and the player id number.CUPCAKE wrote:Jack never got answered.
It was 28
- bzflaginator
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OK, He's not really the worst player ever. That is just his callsign. I thought it was funny that a bot (and a bot with that callsign) had such a good score.jack wrote:then how is that the worst player ever! im seen a guy with -1510! i dont get witch one the bot is then.
bzflaginator, thanks. It would probably be a better app if it was in C++ and sync'd with the BZFlag source. Maybe someday...