Did not get token
Did not get token
I have just started playing with BZFlag. My kids and I are having a ton of fun playing together.
I run the server on my PC and for some maps this works fine. ALthough, everyone seems to get the following messages when they login:
ERROR: did not get token
NOTOK: Invalid callsign or password
Usually we can still continue. However, for some of the maps we have downloaded and tried to run, the map comes up on the connecting PC's but they can't start the game. It just keeps flashing "Press Joystick Button 5 to start"
There are some great maps we would like to try. Any help would be greatly appreciated.
Thx
I run the server on my PC and for some maps this works fine. ALthough, everyone seems to get the following messages when they login:
ERROR: did not get token
NOTOK: Invalid callsign or password
Usually we can still continue. However, for some of the maps we have downloaded and tried to run, the map comes up on the connecting PC's but they can't start the game. It just keeps flashing "Press Joystick Button 5 to start"
There are some great maps we would like to try. Any help would be greatly appreciated.
Thx
- Davy Jones
- Private First Class
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- Joined: Thu Jan 04, 2007 4:39 am
- Location: Davy Jone's Locker
- Davy Jones
- Private First Class
- Posts: 297
- Joined: Thu Jan 04, 2007 4:39 am
- Location: Davy Jone's Locker
Please explain in a little more detail.
What server will not let you spawn?
league servers usually will not let you spawn Unless you have registered on their respective sites.
Do you have a '+' next to your name in the score list, or a '-' or nothing?
What systems are the other computers running on?
What version of BZflag do you have installed?
What server will not let you spawn?
league servers usually will not let you spawn Unless you have registered on their respective sites.
Do you have a '+' next to your name in the score list, or a '-' or nothing?
What systems are the other computers running on?
What version of BZflag do you have installed?
I am running the server on a Win2k SP2 PC. BZFlag is version 2.0.8.
I start the server from the DOS prompt as follows:
F:\Program Files\BZFlag2.0.8>bzfs -conf sandblaster.conf
The conf file is very basic, see bottom of post for details.
I run BZFlag on the PC that is running the server. This always connects to the game ok.
The other two devices are connecting through a wireless router (lynksys). They are Thinkpads running XP.
There is nothing next to the names on the score list. No-one sees anyone else in the game. It is like they cannot connect to the server properly. We can see the flags pop up after several seconds, this is the point in the game in which we can usually spawn, but it won't let us.
It does say in the the game running on the server PC, xyz has joined game. and then xyz signoff. It appears like the user connecting is automatically signed off immediately.
Thanks for your help.
#This is a bzfs configuration file.
#Copy and paste into a simple text file and name it like sample.conf.
#Use it like bzfs -conf sample.conf
#Public description for the server
-public "zaddo"
#World file to load
-world "F:\Temp\Games\BZFlag\sandblaster2.bzw"
#Insert antidote superflags
-sa
#Maximum concurrent shots
-ms 2
#Mandatory flags
+f good
I start the server from the DOS prompt as follows:
F:\Program Files\BZFlag2.0.8>bzfs -conf sandblaster.conf
The conf file is very basic, see bottom of post for details.
I run BZFlag on the PC that is running the server. This always connects to the game ok.
The other two devices are connecting through a wireless router (lynksys). They are Thinkpads running XP.
There is nothing next to the names on the score list. No-one sees anyone else in the game. It is like they cannot connect to the server properly. We can see the flags pop up after several seconds, this is the point in the game in which we can usually spawn, but it won't let us.
It does say in the the game running on the server PC, xyz has joined game. and then xyz signoff. It appears like the user connecting is automatically signed off immediately.
Thanks for your help.
#This is a bzfs configuration file.
#Copy and paste into a simple text file and name it like sample.conf.
#Use it like bzfs -conf sample.conf
#Public description for the server
-public "zaddo"
#World file to load
-world "F:\Temp\Games\BZFlag\sandblaster2.bzw"
#Insert antidote superflags
-sa
#Maximum concurrent shots
-ms 2
#Mandatory flags
+f good
- CannonBallGuy
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- Posts: 2083
- Joined: Wed Apr 12, 2006 1:31 am
- Contact:
Ok, zaddo, and the other PCs are connecting to the host's LAN IP and port 5154 ?
Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007
- Destroyer1313
- Private First Class
- Posts: 194
- Joined: Thu Feb 02, 2006 3:21 am
- Location: The Boonies
Thanks for all the suggestions everyone has posted.
I tried blast's last suggestion, but still did the same thing.
I could see the attempted connection appearing in my message tab:
xyz: joining as a tank
xyz: signing off
These messages appear at the same time.
I guess I will stick with the maps that work. This game is fantastic and my family is having a great time playing on our LAN.
If anyone else has any other suggestions, happy to hear them and give them a go.
I tried blast's last suggestion, but still did the same thing.
I could see the attempted connection appearing in my message tab:
xyz: joining as a tank
xyz: signing off
These messages appear at the same time.
I guess I will stick with the maps that work. This game is fantastic and my family is having a great time playing on our LAN.
If anyone else has any other suggestions, happy to hear them and give them a go.
I turned debugging on, this is double dutch to me, but hoping someone might see something here.
When I login to game debug shows:
Player [0] accept() from 127.0.0.1:1649 on 608
Player [0] resolved to localhost
Player [0] submitted reverse resolve query
Player [0] inbound UDP up 127.0.0.1:1649 actual 1649
Player [0] uread() 127.0.0.1:1649 len 5 from 127.0.0.1:1649 on 616
Player [0] uread() 127.0.0.1:1649 len 4 from 127.0.0.1:1649 on 616
Player [0] outbound UDP up
Recalibrated QPC frequency. Old: 3006877664.000000 ; New: 3006639869.000000
Recalibrated QPC frequency. Old: 3006639869.000000 ; New: 3007633832.000000
Player Baboon [0] sent version string: 2.0.8.20060513-MAINT-W32VC71
Player Baboon version code parsed as: 2.0.8
Player Baboon [0] has joined from 127.0.0.1 at 2007-01-27 20:38:03 with token "NONE"
When the other computer connects it dumps:
Player [1] accept() from 192.168.1.68:1176 on 596
Player [1] submitted reverse resolve query
Player [1] inbound UDP up 192.168.1.68:1176 actual 1176
Player [1] uread() 192.168.1.68:1176 len 5 from 192.168.1.68:1176 on 616
Player [1] uread() 192.168.1.68:1176 len 4 from 192.168.1.68:1176 on 616
Player [1] outbound UDP up
Player [1] failed to resolve: error 4
Player cassie [1] sent version string: 2.0.8.20060513-MAINT-W32VC71
Player cassie version code parsed as: 2.0.8
Player cassie [1] has joined from 192.168.1.68 at 2007-01-27 20:38:48 with token
"NONE"
Player cassie [1] removed at 2007-01-27 20:38:48: Write error EAGAIN
When I login to game debug shows:
Player [0] accept() from 127.0.0.1:1649 on 608
Player [0] resolved to localhost
Player [0] submitted reverse resolve query
Player [0] inbound UDP up 127.0.0.1:1649 actual 1649
Player [0] uread() 127.0.0.1:1649 len 5 from 127.0.0.1:1649 on 616
Player [0] uread() 127.0.0.1:1649 len 4 from 127.0.0.1:1649 on 616
Player [0] outbound UDP up
Recalibrated QPC frequency. Old: 3006877664.000000 ; New: 3006639869.000000
Recalibrated QPC frequency. Old: 3006639869.000000 ; New: 3007633832.000000
Player Baboon [0] sent version string: 2.0.8.20060513-MAINT-W32VC71
Player Baboon version code parsed as: 2.0.8
Player Baboon [0] has joined from 127.0.0.1 at 2007-01-27 20:38:03 with token "NONE"
When the other computer connects it dumps:
Player [1] accept() from 192.168.1.68:1176 on 596
Player [1] submitted reverse resolve query
Player [1] inbound UDP up 192.168.1.68:1176 actual 1176
Player [1] uread() 192.168.1.68:1176 len 5 from 192.168.1.68:1176 on 616
Player [1] uread() 192.168.1.68:1176 len 4 from 192.168.1.68:1176 on 616
Player [1] outbound UDP up
Player [1] failed to resolve: error 4
Player cassie [1] sent version string: 2.0.8.20060513-MAINT-W32VC71
Player cassie version code parsed as: 2.0.8
Player cassie [1] has joined from 192.168.1.68 at 2007-01-27 20:38:48 with token
"NONE"
Player cassie [1] removed at 2007-01-27 20:38:48: Write error EAGAIN
- CannonBallGuy
- Private First Class
- Posts: 2083
- Joined: Wed Apr 12, 2006 1:31 am
- Contact:
Glad you worked it out, zaddo.
You might like to let your kids play on public servers too - most are family friendly and would be a pretty safe environment for them.
If you wanted to, you could "silence" everyone else on all servers so that your kids don't read anything they say, just in case someone lets something rude slip out.
Open their client, join any server, press "n" and type:
and hit enter.
This can be removed with:
though I doubt your kids will work that out.
You might like to let your kids play on public servers too - most are family friendly and would be a pretty safe environment for them.
If you wanted to, you could "silence" everyone else on all servers so that your kids don't read anything they say, just in case someone lets something rude slip out.
Open their client, join any server, press "n" and type:
Code: Select all
/silence *
This can be removed with:
Code: Select all
/unsilence *
Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007