1st experiment with a tank in blender
1st experiment with a tank in blender
Here you guys go, PLEASE give hints and suggestions
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- bzlego_tank.jpg (68.22 KiB) Viewed 1296 times
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- Private First Class
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WARNING: The following is someone only someone who knows blender can understand. Thinking about it, I don't think I would understand it because my way of thinking is very technical and makes everything make sense in a way it doesn't :|
lego
I like my tanks without the shiny thingy. In my mind tanks aren't plastic. Don't just use one light. It looks much better with multiple spread out lower brightness lights than one high brightness light. That text looks like a seperate object, right? If so, instead of making another object just uvmap the image to the tank and make that face a different material with not only the tank material but also with a texture with the bzlego.
Win Xp
he did use OSA (AA), he just used paint or photoshop to fill in the blue with white. That gives a not AA effect.
legoTry changing the sky color to white next time. (shading>world>RGBcolor) and if you want it to be transparent in render settings click "Premurl" (near render button) and as image type choose PNG and press RGBA.
- BinarySpike
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me1 wrote: lego
I like my tanks without the shiny thingy. In my mind tanks aren't plastic. Don't just use one light. It looks much better with multiple spread out lower brightness lights than one high brightness light. That text looks like a seperate object, right? If so, instead of making another object just uvmap the image to the tank and make that face a different material with not only the tank material but also with a texture with the bzlego.
Ambient Light on a low setting? with another light for shadows?
Legolas, Good job, my siggy is my first try with the bzflag tank.
(the four colors that say "BinarySpike")