R3laX's Map - Green vs. Blue [0.2]
R3laX's Map - Green vs. Blue [0.2]
Name: Green vs. Blue
Style: CTF
Style: CTF
- Attachments
-
- R3laX's Map - Green vs Blue 0,2b.bzw
- Green vs Blue 0.2b
- (6.72 KiB) Downloaded 269 times
-
- R3laX's Map - Green vs Blue 0,2.bzw
- Green vs. Blue [0.2]
- (7.28 KiB) Downloaded 265 times
-
- R3laX's Map - Green vs Blue.bzw
- Green vs. Blue [0.1]
- (7.05 KiB) Downloaded 268 times
-
- R3laX's Map - Green vs Blue.bzw
- Green vs. Blue
- (6.38 KiB) Downloaded 241 times
Last edited by R3laX on Sun Apr 26, 2009 4:03 am, edited 6 times in total.
OG
TangenT wrote: I think it might need some pyramids here and there, but other than that, nice work!
Grace F wrote:I think something could be added just in front of the bases, there seems to be a big space between the middle and the bases.
OKhalo3 wrote: u need some pyramids and some teles might be good
TangenT wrote:nice work!
Grace F wrote:That looks awesome
Thanks,ducktape wrote:Awesome
Good idea..TangenT wrote:I might be able to put it up sometime..
I dont have host for this map
OG
- ducatiwannabe
- Private First Class
- Posts: 3258
- Joined: Tue Aug 10, 2004 3:55 pm
- Location: Planet Earth
- Contact:
Tanner wrote:Hosted on bzflag.norang.ca:5187.
-Tanner
Thanks!ducatiwannabe wrote:Looking good.
Updated to 0.2ducatiwannabe wrote:I agree with Grace - might be best without superflags.
-better spawns
-no super flags
Last edited by R3laX on Wed Apr 11, 2007 12:03 am, edited 1 time in total.
OG
- Triumph of the Soul
- Corporal
- Posts: 294
- Joined: Thu Jul 06, 2006 4:32 pm
- Location: Minnesota
I like the design of the map, but I believe it is somewhat flawed. In my experience playing on the map, I noticed that there was no real incentive to navigate and disperse evenly throughout the "maze". It seemed to be a contest of which team can overpower the other in the middle and advance foward. This phenomenon is added to by the fact that the team flag safe zone is in the center, and there is a hoard of flags in the center. People were just pushing through the middle and not being strategic in their movements. I know this is not really a map design flaw and is actually a player strategy flaw, but perhaps you could try to give more of an incentive to explore the map (I will leave the methods of doing this up to you). I think that must have been what you intended when you designed it.
Creator @: Duck or Die, Duck or Die CTF, Fuel Stack, Guernica, Normal, Frayed
This server has had a profile created ( as requested by the creator ) at the following link bellow....
http://www.freewebs.com/bzlatest/bzlate ... 719&page=1
(This website is under construction so please leave your comments and don't expect too much .)
http://www.freewebs.com/bzlatest/bzlate ... 719&page=1
(This website is under construction so please leave your comments and don't expect too much .)
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
-
- Private First Class
- Posts: 204
- Joined: Mon Jan 31, 2005 12:00 am
- Location: hiding behind box...a real Bz coward :/
This map looks just normal, but when i played there (version 0.2) i luved it!
This map has really lots of nice rico possibilities like red cobra did mention. Even double-rico and multi-Rico spots are there, specially in the middle!
@A Distraction: Well, i think tactics would really suffer if a hoard of flags would be in the middle. But when i first time was on the map (yesterday), it was version 0.2, there wern't flags on the map.
Yeah, its good that the teleporter and pyramids were added
So in my opinion now this map could have status 1.0 instead 0.2.
Btw, one player correctly noticed, that this is a nazi map!
Take a close look at the hiden symbol in the middle of the map...Muahahah
This map has really lots of nice rico possibilities like red cobra did mention. Even double-rico and multi-Rico spots are there, specially in the middle!
@A Distraction: Well, i think tactics would really suffer if a hoard of flags would be in the middle. But when i first time was on the map (yesterday), it was version 0.2, there wern't flags on the map.
Yeah, its good that the teleporter and pyramids were added
So in my opinion now this map could have status 1.0 instead 0.2.
Btw, one player correctly noticed, that this is a nazi map!
Take a close look at the hiden symbol in the middle of the map...Muahahah
Wirth's law: "Software is getting slower more rapidly than hardware becomes faster."
- ducatiwannabe
- Private First Class
- Posts: 3258
- Joined: Tue Aug 10, 2004 3:55 pm
- Location: Planet Earth
- Contact:
Oh, gosh, don't start that again. My Bunny World map and several other maps of mine have a step pattern similar to an X or the "nazi symbol" as people like to put it. It drives me crazy. They all come to the map, "OMG NAZIS U R A NAZI" and run off. For crying out loud, it's a pattern. Not trying to recreate nazis here...