what is the problem with this material?
what is the problem with this material?
i have the following material but cannot make it work
material
name example_material
texture tadd_hazard_stripe.jpg
addtexture tadd_hazard_stripe.jpg
end
material
name example_material
texture tadd_hazard_stripe.jpg
addtexture tadd_hazard_stripe.jpg
end
Courage is the magic that turns dreams into reality.
material
name example_material
texture http://i159.photobucket.com/albums/t157 ... ard_stripe
end
this is what i have now still 0% success
name example_material
texture http://i159.photobucket.com/albums/t157 ... ard_stripe
end
this is what i have now still 0% success
Courage is the magic that turns dreams into reality.
The wiki is an example, you need to use your BRAIN and figure out what to put in the material...
Should Be:
Make sure in the object you are applying the material to, you are using the name "example_material".
Code: Select all
material
name example_material
texture http://i159.photobucket.com/albums/t157/corgi_04/tadd_hazard_stripe
end
Code: Select all
material
name example_material
texture http://i159.photobucket.com/albums/t157/corgi_04/tadd_hazard_stripe.png
end
Last edited by Winny on Sun Jun 03, 2007 7:46 pm, edited 1 time in total.
- CannonBallGuy
- Private First Class
- Posts: 2083
- Joined: Wed Apr 12, 2006 1:31 am
- Contact:
The texture MUST be PNG.
You cannot use JPG or GIF files.
You cannot use JPG or GIF files.
Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007
Well, then its something on your end that needs to be figured out.
This is what the material should/could look like:
material
name SuperCoolMaterial
texture http://insert.org/proper/BZFlag/approved/path.png
end'
Also, you can't host the texture there (since the client, by default, only allows textures from certain URLs), you need to upload it to the BZFlag Image Submission System:
http://my.bzflag.org/bb/viewtopic.php?t=7993
This is what the material should/could look like:
material
name SuperCoolMaterial
texture http://insert.org/proper/BZFlag/approved/path.png
end'
Also, you can't host the texture there (since the client, by default, only allows textures from certain URLs), you need to upload it to the BZFlag Image Submission System:
http://my.bzflag.org/bb/viewtopic.php?t=7993
- A Meteorite
- Private First Class
- Posts: 1786
- Joined: Thu Apr 28, 2005 12:56 am
- Location: California, U.S.
- Contact:
Only if you want everyone to be able to see your textures with a default DownloadAccess.txt.Murtagh wrote:i have to have each approved?
The approval process is to be sure no inappropriate images are hosted on official BZFlag resources.
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
http://images.bzflag.org/
Read the licenses, some images may not be allowed to be used on your own map, without consent from the author of the texture.
Read the licenses, some images may not be allowed to be used on your own map, without consent from the author of the texture.
...OR!
You could click on http://images.bzflag.org and get some yourself!
It really isn't that hard to do. There are different texture authors on there, each of them may have a license that goes with their textures. If there is, then go ahead and read it, and check to make sure it is fine to use their texture. At least give them credit in the server message, or the map file's comments.
If there is no license, then it *should* be safe to use the texture, but I would ask the person first.
You could click on http://images.bzflag.org and get some yourself!
It really isn't that hard to do. There are different texture authors on there, each of them may have a license that goes with their textures. If there is, then go ahead and read it, and check to make sure it is fine to use their texture. At least give them credit in the server message, or the map file's comments.
If there is no license, then it *should* be safe to use the texture, but I would ask the person first.
Murtagh, here is a tutorial on downloading images you may find helpful:
http://www.aphids.com/susan/imhelp/download.html
http://www.aphids.com/susan/imhelp/download.html
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A few admins get a email, saying that a new upload has been made, they will then choose to approve or deny your image, based on content, licensing, etc.
You will then get an email back, saying that your image has been approved or denied. It should probably take a day or so, it all depends on what admins are active, and when they check their mail.
You will then get an email back, saying that your image has been approved or denied. It should probably take a day or so, it all depends on what admins are active, and when they check their mail.
If you have a material, to be able to see it you need a mesh with the material applied, no?
Right?
Code: Select all
material
name example_material
texture http://www.yourimage/img.png
end
Code: Select all
meshbox
name meshyboxy
matref example_material
position 0 0 0
size 10 10 10
end
Right?