A list of flag strengths and weaknesses
- Quantum Tank
- Private First Class
- Posts: 283
- Joined: Fri Jul 20, 2007 12:23 am
A list of flag strengths and weaknesses
I've decided to make a list of which superflags are best used against other superflags, which superflags are good on certain maps/styles of maps, etc. I'll put some in myself, and add any suggestions as they are made.
Note that the lists are purely mine and the others who have suggested's opinion. If you are of a different opinion as to which flags are good against which flags, please tell me, your opinion is valuable. Also note that these are not guarenteed to work, much still relies on skill and situation.
Flag beats Flag List:
SB vs OO
SW vs OO
SE vs ST
SE vs CL
CL vs L
L vs SW
WG vs L
GM vs L <- sometimes L can hit GM while GM is out of range, also depends on situation
GM vs WG
GM vs SW <- Sometimes SW can hit GM in hard to reach places, depends on situation
GM vs CL
(yes GM is good against a lot of flags)
ST vs GM <-(all past this are suggested, and edits)
SB vs PZ
SW vs PZ
WG vs BU
SE vs MQ
A vs BU
HS vs BU
TH vs BU
WA vs ST <- thank you BZNewman for this creative thought
GM vs BU
N vs BU
A vs GM
HS vs GM
T vs GM
Obesity vs BU <- Possible....
ST vs BU
ST vs ST
L vs L
GM vs GM <- Maybe, but unless one GM is destracted (and usually one is) then the exchange will end up with both tanks destroyed
The list goes on, suggest please!
Note that the lists are purely mine and the others who have suggested's opinion. If you are of a different opinion as to which flags are good against which flags, please tell me, your opinion is valuable. Also note that these are not guarenteed to work, much still relies on skill and situation.
Flag beats Flag List:
SB vs OO
SW vs OO
SE vs ST
SE vs CL
CL vs L
L vs SW
WG vs L
GM vs L <- sometimes L can hit GM while GM is out of range, also depends on situation
GM vs WG
GM vs SW <- Sometimes SW can hit GM in hard to reach places, depends on situation
GM vs CL
(yes GM is good against a lot of flags)
ST vs GM <-(all past this are suggested, and edits)
SB vs PZ
SW vs PZ
WG vs BU
SE vs MQ
A vs BU
HS vs BU
TH vs BU
WA vs ST <- thank you BZNewman for this creative thought
GM vs BU
N vs BU
A vs GM
HS vs GM
T vs GM
Obesity vs BU <- Possible....
ST vs BU
ST vs ST
L vs L
GM vs GM <- Maybe, but unless one GM is destracted (and usually one is) then the exchange will end up with both tanks destroyed
The list goes on, suggest please!
Last edited by Quantum Tank on Fri Jul 27, 2007 5:34 pm, edited 11 times in total.
- Quantum Tank
- Private First Class
- Posts: 283
- Joined: Fri Jul 20, 2007 12:23 am
- CannonBallGuy
- Private First Class
- Posts: 2083
- Joined: Wed Apr 12, 2006 1:31 am
- Contact:
SW and L beat GM in a lot of cases
WG can beat BU...
WG can beat BU...
Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007
- Quantum Tank
- Private First Class
- Posts: 283
- Joined: Fri Jul 20, 2007 12:23 am
- Contamination
- Private First Class
- Posts: 30
- Joined: Wed May 30, 2007 5:33 pm
- Location: somewhere in the USA
- Contamination
- Private First Class
- Posts: 30
- Joined: Wed May 30, 2007 5:33 pm
- Location: somewhere in the USA
-
- Private First Class
- Posts: 18
- Joined: Sat Mar 03, 2007 8:53 pm
- Location: Kissimmee, Florida
- Contact:
- A Vicious Muffin
- Private First Class
- Posts: 534
- Joined: Sat Aug 26, 2006 12:25 am
- Location: Drury Lane
Narrow and tiny are quite good against burrow, especially head on. Not too great against laser, but in my opinion, good against guided missile.
Agility and high speed are good against guided missile on most normal servers.
Thief is only good for killing with the flag itself on burrow, but I would classify it in it's own column. It's usually the best flag on the map, if you steal it correctly.
Shock wave beats steamroller. Steamroller works well against all players above and below it.
Blue team is better than red team.
Agility and high speed are good against guided missile on most normal servers.
Thief is only good for killing with the flag itself on burrow, but I would classify it in it's own column. It's usually the best flag on the map, if you steal it correctly.
Shock wave beats steamroller. Steamroller works well against all players above and below it.
Blue team is better than red team.
- Contamination
- Private First Class
- Posts: 30
- Joined: Wed May 30, 2007 5:33 pm
- Location: somewhere in the USA
I don't know if this counts for anything since bad flags are usually only temporary and just a few seconds at that. But, Wide Angle can sometimes be helpful against Stealth in terms of extending viewing area. It's worthless though against a Stealth that gets in behind. So, I wouldn't say that WA "defeats" ST, but can be helpful.
SR can be helpful against a player who jumps a lot (e.g., 2 tanks jumping into each other while going at it). Besides being useful for jumping up to get a player above you, it can also help against OO-flag players in a narrow wall or are sitting near the edge of an obstacle (e.g., pyramid, pillar, etc.) while inside.
SR can be helpful against a player who jumps a lot (e.g., 2 tanks jumping into each other while going at it). Besides being useful for jumping up to get a player above you, it can also help against OO-flag players in a narrow wall or are sitting near the edge of an obstacle (e.g., pyramid, pillar, etc.) while inside.
- A Looney Kumquat
- Private First Class
- Posts: 118
- Joined: Tue Dec 12, 2006 3:33 am
- Location: Colorado
- Contact:
Bad topic, I think
I think for the most part, this is all in vain, because it matters how good each flag is (shot count, range, reload time) and if you are a good BZer you can pretty much beat anything with anything.... it also depends heavily on the server, tank speed, and availibility of flags, so this is a whole lotta nothing, and also, like rock paper scissors, something is always beat by something and beats something, so there will be hundreds of flag beats flag combos, therefore making this too much for ANYONE to read through, never the less use- I mean, you get a SE, there isnt going to ST or CL right in front of you, and nobody in their right mind would ONLY go after the flags that you can beat, because you'll ALWAYS have to avoid/beat someone with a flag "that beats yours"
-ALK
_________________
OS Moment <"O""S" mo·ment>
1) Where one can see something bad about to happen, cant do a bloody thing about it, but still has time to say "Oh 5h!t!!!" 2) An action that makes all the surrounding people drop their jaw and say "Oh 5h!t...."
_________________
OS Moment <"O""S" mo·ment>
1) Where one can see something bad about to happen, cant do a bloody thing about it, but still has time to say "Oh 5h!t!!!" 2) An action that makes all the surrounding people drop their jaw and say "Oh 5h!t...."
GM isn't that effective against those that know how to avoid it. I know lots of people that can kill a GM with any flag no matter what the situation is. This is on most maps where the GM shot is slow but on a map like MissleWars, it's a different case.
That's right, this makes this 1 big topicflipper_boy wrote:Well if you think about it, most flags can kill any other one.
Like you could do:
L-SW
L-GM
L-WG
L-GENO
L-ST
and so on...
Ive always thought that on most maps the BU speed is set to the same speed a default tank is. Being as how a normal tank - default speed - can avoid GM pretty easily, the BU should too. Unless it's heading straight for a block in which case it's gone.warinthestar wrote:gm>bu in most cases the burrow dosent move fast enough to avoid a gm
- Quantum Tank
- Private First Class
- Posts: 283
- Joined: Fri Jul 20, 2007 12:23 am
- Contamination
- Private First Class
- Posts: 30
- Joined: Wed May 30, 2007 5:33 pm
- Location: somewhere in the USA
- Quantum Tank
- Private First Class
- Posts: 283
- Joined: Fri Jul 20, 2007 12:23 am
- Contamination
- Private First Class
- Posts: 30
- Joined: Wed May 30, 2007 5:33 pm
- Location: somewhere in the USA
- Quantum Tank
- Private First Class
- Posts: 283
- Joined: Fri Jul 20, 2007 12:23 am
- *Boinkage*!
- Private First Class
- Posts: 195
- Joined: Wed May 02, 2007 1:49 am
- Location: Behind you with a stealth flag.
- Quantum Tank
- Private First Class
- Posts: 283
- Joined: Fri Jul 20, 2007 12:23 am
- Contamination
- Private First Class
- Posts: 30
- Joined: Wed May 30, 2007 5:33 pm
- Location: somewhere in the USA
- Quantum Tank
- Private First Class
- Posts: 283
- Joined: Fri Jul 20, 2007 12:23 am
One time on Mofo, there was a person with BU (as usual), and I headed for a flag (possibly GM, A, or TH) to stop him. The BU person closed in and then the coolest thing happened. I got O and squished him because I was such a large tank! (Of course I still got shot).
So this makes another bad flag in the very least of circumstances, useful.
O vs. BU
So this makes another bad flag in the very least of circumstances, useful.
O vs. BU