Something Wicked This Way Comes....

User made maps to use on servers.
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Spazzy McGee
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Something Wicked This Way Comes....

Post by Spazzy McGee » Fri Aug 10, 2007 11:17 pm

Something Wicked This Way Comes

My new(ish) map. I've been sitting on it for a while - I just finished it off today. I expect it to be full of bugs, so don't be shy and post them here so I can look at solving them.

The basic idea is that players move between three 'mini-maps' connected by teleporter. To get to the other base from your castle, you must travel through at least one other world. These are a great lake, and some dungeons. I would have liked to add other 'mini-maps', but I got caught up in a newer project, coming soon.

See screenshots below.

Download the map: swtwcbzw.zip

You can play it at:

beyond.infinity.bz:4898

Have fun!

This map is released under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.
A full legal copy of this can be found at http://creativecommons.org/licenses/by- ... /legalcode
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swtwc2.jpg
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Last edited by Spazzy McGee on Sun Aug 12, 2007 12:12 am, edited 3 times in total.
"Life is what happens to you while you're busy making other plans." - John Lennon

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LouMan
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Post by LouMan » Sat Aug 11, 2007 3:26 am

Looks great Spazzy; I would expect nothing less ;)

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SkillDude
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Post by SkillDude » Sat Aug 11, 2007 5:00 am

Yay! A map where you're not limited to just one same old map all the time! :D

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Spazzy McGee
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Post by Spazzy McGee » Sat Aug 11, 2007 3:11 pm

Thanks for the comments.

We've had a couple of server issues. Hopefully it will be alright now, fingers crossed.
"Life is what happens to you while you're busy making other plans." - John Lennon

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Contamination
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Post by Contamination » Sat Aug 11, 2007 4:48 pm

Wow, looks cool. can't wait to play. and i like the idea of having 3+ worlds... :D

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Spazzy McGee
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Post by Spazzy McGee » Sun Aug 12, 2007 12:14 am

Revised
  • • Fixed issue by which you spawned way up high.
    • Fixed the "Jittery Lake" problem.
    • Added shot limits to SB, GM and L.
    • Tweaked a few variables.
I was thinking about adding a new 'mini-world'... any ideas??
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Post by Triumph of the Soul » Sun Aug 12, 2007 4:36 am

Spazzy Mcgee wrote:Revised
  • • Fixed issue by which you spawned way up high.
    • Fixed the "Jittery Lake" problem.
    • Added shot limits to SB, GM and L.
    • Tweaked a few variables.
I was thinking about adding a new 'mini-world'... any ideas??
The Great Hall of Hogwarts Castle. Or maybe a whole map of Hogwarts Castle. :D
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Tanner
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Post by Tanner » Sun Aug 12, 2007 1:27 pm

Very cool map. Well done.

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Post by ducktape » Sun Aug 12, 2007 3:11 pm

A Distraction wrote: The Great Hall of Hogwarts Castle. Or maybe a whole map of Hogwarts Castle. :D
AVM was going to try to work on something like this. but I dont know if he still is.
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A Vicious Muffin
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Post by A Vicious Muffin » Sun Aug 12, 2007 3:28 pm

I was thinking about something like that, but I was waiting until bzworkbench came out. If you want to add on to it, go ahead. It'll probably be better than anything I could ever make.

Anyways, great map-again. Another mini-map could be a dense forest with many trees that players have to navigate through.
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*Boinkage*!
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Post by *Boinkage*! » Sun Aug 12, 2007 3:37 pm

Hogwarts Castle would be fun. you could have WW's firing now and then. (Put a faulty wand somewhere!). Perhaps some underground place, where you could infiltrate without a teleporter.
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Post by Green Manalishi » Sun Aug 12, 2007 10:37 pm

great map. i like the eerie atmosphere of the lake especially. you can swear something sinister has happened there recently. i'm with muffin about the dense forest.

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