Can't stop lagging thru walls
- ahs3
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Can't stop lagging thru walls
I have made a map that is basically a V boxed in, the problem is i cant stop players from lagging thru the walls. I know that lag will always be a problem, but lag just over 100's will cause passthrough. Any Suggestions?
Here is some Screenshots of the map:
http://ahs3.no-ip.org/bzweb/vmap/
Thanks
Here is some Screenshots of the map:
http://ahs3.no-ip.org/bzweb/vmap/
Thanks
- Triumph of the Soul
- Corporal
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- ducatiwannabe
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I think there's also a plugin that was used for the Dodgeball map that was used a while back to prevent this. Something like the server kills when it detects the F5 cheat, which is basically lagging through walls. Maybe talk to Winny or Theme97 to see if you can get a hold of that if you'd rather use it than what's suggested.
That plugin was made specially for the dodgeball map, and I am not 100% sure how theme wrote it... You'd need to do some serious modding to make it work. Also, the "cheat" detector code in it was very buggy, and most of the time would accuse someone wrongly...ducatiwannabe wrote:I think there's also a plugin that was used for the Dodgeball map that was used a while back to prevent this. Something like the server kills when it detects the F5 cheat, which is basically lagging through walls. Maybe talk to Winny or Theme97 to see if you can get a hold of that if you'd rather use it than what's suggested.
I'd just stick with a deadly mesh, or make the walls thicker.
- CannonBallGuy
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Oh, if it is so simple to fix, please... patches welcome.charg wrote:Why does the wallwalking Cheat even exist?
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- A Looney Kumquat
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I don think you understand- that "cheat" is more of a "glitch", and in lame-mens termes all it is is pressing f5 to temorarily pause and "zone" through to the other side, and for certain walls, textures, and meshboxes, the glitch is hard to stop....charg wrote:Why does the wallwalking Cheat even exist?
-ALK
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OS Moment <"O""S" mo·ment>
1) Where one can see something bad about to happen, cant do a bloody thing about it, but still has time to say "Oh 5h!t!!!" 2) An action that makes all the surrounding people drop their jaw and say "Oh 5h!t...."
_________________
OS Moment <"O""S" mo·ment>
1) Where one can see something bad about to happen, cant do a bloody thing about it, but still has time to say "Oh 5h!t!!!" 2) An action that makes all the surrounding people drop their jaw and say "Oh 5h!t...."
- A Looney Kumquat
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Of course, but note that he only joined a couple months ago, so I tried to make it a little more understandable
BTW: if it isnt pausing, then why does the t4 bot say:
"A Looney Kumquat paused"
"A Looney Kumquat Resumed"
after I pressed f5?
BTW: if it isnt pausing, then why does the t4 bot say:
"A Looney Kumquat paused"
"A Looney Kumquat Resumed"
after I pressed f5?
-ALK
_________________
OS Moment <"O""S" mo·ment>
1) Where one can see something bad about to happen, cant do a bloody thing about it, but still has time to say "Oh 5h!t!!!" 2) An action that makes all the surrounding people drop their jaw and say "Oh 5h!t...."
_________________
OS Moment <"O""S" mo·ment>
1) Where one can see something bad about to happen, cant do a bloody thing about it, but still has time to say "Oh 5h!t!!!" 2) An action that makes all the surrounding people drop their jaw and say "Oh 5h!t...."
Yes, in newer versions it "temporarily pause"s youflight wrote:Close. f5 takes a screen shot therefore inducing lag. not really "temporarily pausing it."
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http://bash.org/?785529
http://bash.org/?785529