Bowling Alley

User made maps to use on servers.
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Peter
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Bowling Alley

Post by Peter »

Yep, it's a bowling alley, just one. The aim of the game is to try and get a strike, this isn't a fighting map, although it can be if you want. You spawn at the top of the ally and from that make your way down the slippery but fast wood. Sounds simple? There are also some invisible blocks, invisible to both sight and radar that really do through you of course. And don't go down the gutter ;) There is also a secret room, you won't be able to see it on radar but it should be fairly easy to find.
You can...
Host this map
Edit this map
Call it your own
Distribute it any way you want
Use idea's from this map
Basically, anything.

Here are some screen shots....

Gutterball
http://i187.photobucket.com/albums/x235 ... fi0284.png

Bowling ball thingy, you know what I mean...
http://i187.photobucket.com/albums/x235 ... fi0286.png

Inside the secret room
http://i187.photobucket.com/albums/x235 ... fi0287.png

On the ally
http://i187.photobucket.com/albums/x235 ... fi0282.png

Strike
http://i187.photobucket.com/albums/x235 ... fi0285.png

Also, WOW, I have never seen so many maps released in such a short period.
Attachments
bowling_ally.bzw
(10.6 KiB) Downloaded 215 times
conf.txt
(23 Bytes) Downloaded 233 times
Last edited by Peter on Wed Sep 12, 2007 12:50 pm, edited 1 time in total.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
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Quantum Tank
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Post by Quantum Tank »

Looks like a good idea and very creative :wink:. Good work PETER.
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Peter
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Post by Peter »

Thanks, I spent about 9 hours making it, I used bzedit and editplus 2 . Me and Gravel where going to make something like this ages ago but we never got around to it.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
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D is for Dangerous
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Post by D is for Dangerous »

ya that sounds really cool gj
his house is a circus besearck as Fu** we tend to see that but weve had no luck what is done to ur friends their memories pretend and the last thing that they want is for the feeling to end.
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ducktape
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Post by ducktape »

wow look good The Pins Could use some work, Try making some real ones. Good job.
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slon02
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Post by slon02 »

you can easily get across to the pins just by jumping...

But still, nice map idea and good work on the textues :D
Current Server: hosting.BZADDICT.net:5173
Former Server: Fairserve.bzflag.org:5259
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Peter
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Post by Peter »

You can't actually jump over them that easily. The screenie must make them look small I suppose.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
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Albino Blacksheep
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Post by Albino Blacksheep »

It looks amazing! I just wanna go there and bowl!!
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Grace F
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Post by Grace F »

Nice Work =)

So, it's not a fighting map? Something tells me that with a few 'newbs' it will fastly become another FFA.
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Peter
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Post by Peter »

Not is you add

Code: Select all

-ms 0
to the map file :)
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
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A Looney Kumquat
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Post by A Looney Kumquat »

hey peter- great map- I would like to point out that by posting here, you have given all people the free ability to use your map. Read the announcement at the top of the forum. But anyways- great job
-ALK
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Post by Peter »

Yes, I know, On-top of the right for people to host the map, I have also said they could edit, distribute it any way they want, and even call it their own if they want :)
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
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Post by A Looney Kumquat »

but you said "with your permission" and thats what I'm getting at- you could say no to someone. Lets get off the subject- this is a great map and I regret posting that- I only brought the entire mood down.... oh well- it IS a very good map, peter!!!
-ALK
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Post by F687/s »

I actually got around to trying it, and had a few disappointments...

1) The invisible walls add confusion, and it takes a while to actually know how the map works. I think you're supposed to curve like a real bowling ball?

2) The wall on the sides of the map are partially exposed, which can let you jump to the wall to avoid a gutterball.

3) The secret room is too hard to get too (er, but it really shouldn't be, or should it?)

4) This map doesn't exactly conform to the Map-In-A-Box specifications (one primary source of pain might be having users edit their DownloadAccess.txt). I would add the configurations inside an options block.

5) What's the real purpose of ST?

6) Personally, I'm not sure how killing yourself is fun. Maybe a server-side plugin could enhance the experience (like Fireworks in the BZOlympics).

Criticism aside, I think this map has the potential to be cool. Good work.
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Peter
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Post by Peter »

When going down the passage to the secret room you can see the concrete on the side.
On the second physics linear it take 3 jumps going forward to get onto the one that jumps you into the secret room.
Only the bowling pins on the outer layer have death physics.

Those are the only bugs that I have had happen to me, I wont be making v2, but if you want your welcome to. :)
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
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