Overlord Map
Overlord Map
I love this map, the CTF style one, can we get more people constantly on it?
Nobody is ever on it at all......
Nobody is ever on it at all......
Played today. Twenty-six players. It was great! However, the teams were unbalanced with respect to players' abilities.
There was another thread on the bb about trying to balance teams because players tend to leave if the teams are grossly mismatched. The blue team had excellent players, and they ruled (my 11 year old daughter and I were red).
This is a classic map. There were a lot of dedicated Overlord (and Babel) players before the prior server (rotation) went offline, and many if not most of those players are still around. It's just a matter of getting a few players on the map, then more will come.
There was another thread on the bb about trying to balance teams because players tend to leave if the teams are grossly mismatched. The blue team had excellent players, and they ruled (my 11 year old daughter and I were red).
This is a classic map. There were a lot of dedicated Overlord (and Babel) players before the prior server (rotation) went offline, and many if not most of those players are still around. It's just a matter of getting a few players on the map, then more will come.
- Green Manalishi
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- badgerking
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ShadowCat, Grans Remedy, and maybe Brad? All just off the top of my head.badgerking wrote:Who's hosting this one? I haven't seen it in the server list. This has to be my favorite map, after mine of course
EDIT: Nevermind the top of my head... looks like Grans Remedy and ShadowCat are indeed hosting it.
- XLR8
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I just visited Overlord's CTF map. I remember that map being the first one I ever played on, though that area in my memory is a little... foggy. It is very fun, I remember, when lots of players join, and I think they should more often.
Though, if I had to change some things, I would make the time-spent-holding-bad-flags lower. 10 seconds is a little too much. Also, I think it's a little too open and laser flag would be especially deadly there, both to the enemy and to the team who has the laser-sniper. The tanks move a little slow, too, though that is minor.
Overall, it's a great map. I like the structure of the towers near the bases. This map makes a good point which is that a map doesn't have to be too complex to be successful or fun. Some people (such as myself ) fail to realize that, and it can create lag problems, or getting stuck on something.
-XL
Though, if I had to change some things, I would make the time-spent-holding-bad-flags lower. 10 seconds is a little too much. Also, I think it's a little too open and laser flag would be especially deadly there, both to the enemy and to the team who has the laser-sniper. The tanks move a little slow, too, though that is minor.
Overall, it's a great map. I like the structure of the towers near the bases. This map makes a good point which is that a map doesn't have to be too complex to be successful or fun. Some people (such as myself ) fail to realize that, and it can create lag problems, or getting stuck on something.
-XL
"When did I realize I was God? Well, I was praying and I suddenly realized I was talking to myself."
-- Peter O'Toole
"If you die in an elevator, be sure to push the Up button."
-- Sam Leventon
-- Peter O'Toole
"If you die in an elevator, be sure to push the Up button."
-- Sam Leventon
Aren't we glad it's not up to you to change it I like how it all is, laser, yea can get annoying when your teammate shoots on the ground floor and ends up hitting 5 players of the same team. All good fun though.XLR8 wrote:Though, if I had to change some things, I would make the time-spent-holding-bad-flags lower. 10 seconds is a little too much. Also, I think it's a little too open and laser flag would be especially deadly there, both to the enemy and to the team who has the laser-sniper. The tanks move a little slow, too, though that is minor.
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That is the reason veterans players dominate at that map, not meaning to turn newer players away, but the more experience one has, the easier it is to survive when you have a bad flag/even get a kill to get rid of it.XLR8 wrote:Though, if I had to change some things, I would make the time-spent-holding-bad-flags lower. 10 seconds is a little too much. Also, I think it's a little too open and laser flag would be especially deadly there, both to the enemy and to the team who has the laser-sniper. The tanks move a little slow, too, though that is minor.
Ya, laser is annoying. That is where teamwork comes in.
The tank speed is perfect, it just seems slower because the middle is more open than most maps.
IMO, Babel and Overlord are up in the top "best planned/created maps".