improving lag on a network ~ help
- The Red Baron
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improving lag on a network ~ help
Perhaps some of you know, There are two Barons. We often play on the same servers, Or try.
However, we always have a high lag when we are on the same server. Or Baron2, can kill people, and I cannot. Yet people can still kill me. I have cable coming into a router, and our computers connect into the router. What do you advise?
COnfused?????
However, we always have a high lag when we are on the same server. Or Baron2, can kill people, and I cannot. Yet people can still kill me. I have cable coming into a router, and our computers connect into the router. What do you advise?
COnfused?????
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- The Red Baron
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okay this is the setup.
Cable comes into modem. service is provided via network with a router as Firewall. Cable modems hooks up to router via network line, Not USB. 3 computers hook into router. Any advice for decreasing lag when on the same servers. WE have no problem when on different servers, It is when we sign on to the same server that lag, and NR happens.
Cable comes into modem. service is provided via network with a router as Firewall. Cable modems hooks up to router via network line, Not USB. 3 computers hook into router. Any advice for decreasing lag when on the same servers. WE have no problem when on different servers, It is when we sign on to the same server that lag, and NR happens.
Beware! I'm going to clone myself and spread those clones all over the world!
I can not offer any real advice, But i can confirm that I have the same problem. It seems to occur right away, but it always happens within 10-15 minutes. I always wondered if the router/server get confused because you are sending/recieving data to the same location, same port, and in real time.
If anyone can offer advice on this, I would also be interested.
If anyone can offer advice on this, I would also be interested.
.........you kids, get out of my tank...........
found this on google:
I think a feature called 'NAT trigger tags' is required for multiple LAN PC's to use the same inbound ports simultaneously behind a NAT box.
I think you're on top of what I was originally looking for - where the outbound trigger's IP destination allows that IP (and only that IP) to forward back. This way, only attempting the same server would conflict.
.........you kids, get out of my tank...........
- The Red Baron
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Some UDP protocols have problems with people behind NAT. The bzflag protocol has been enhaced to get more NAT friendly. With 1.7g2 there usually shouldn onl ybe problems when two people who are behind the same NAT join at about the same time. When one player joins first, then drives around, it should be safe for the other to join. The problem is the handshake / guessing that is done to be able to assign UDP packets to players.
If I remember correctly, 1.9 implemens a real handshake now (or at least we plan to do it) so it should be able to cope with all situations.
If the server is confused about the mapping of ports to player slots, strange things can happen. One of these things is that lagstats show weird values or lots of lost packets.
If you just encounter somewhat higher lagstat values, though, then it seems to be a different problem.
If I remember correctly, 1.9 implemens a real handshake now (or at least we plan to do it) so it should be able to cope with all situations.
If the server is confused about the mapping of ports to player slots, strange things can happen. One of these things is that lagstats show weird values or lots of lost packets.
If you just encounter somewhat higher lagstat values, though, then it seems to be a different problem.
- The Red Baron
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You are no help Jeff. I have a linksys router. Bummer. What router do you suggest?
Chestal. You described exatly what happens. Lag is not that bad. It is lost packets.
Chestal. You described exatly what happens. Lag is not that bad. It is lost packets.
tried that. Sometimes it works, sometimes is doesn't.Chestal wrote:With 1.7g2 there usually should be only problems when two people who are behind the same NAT join at about the same time. When one players joins first, then drives around, it should be safe for the other to join
Beware! I'm going to clone myself and spread those clones all over the world!
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- The Red Baron
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I have no current problems with my Linksys. Unless it has something to do with playing bzflag.
Chestal,
Now that you mention the NAT with 1.7g2. I remember that we didn't have issues with the "handshake" with 1.7e6 or earlier. Has the code drastically changed sense then?
Chestal,
Now that you mention the NAT with 1.7g2. I remember that we didn't have issues with the "handshake" with 1.7e6 or earlier. Has the code drastically changed sense then?
Beware! I'm going to clone myself and spread those clones all over the world!
- julesthejackal
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- The Red Baron
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yes chestal. PLayer A joins, drives around, PLayer B joins. PLayer A, suddenly notices slowing down of server, tanks NR, and He can't kill anybody.
As to upgrading Filmware. What is it, and what is this NAT feature? Explain a little please.
Patlabor, for future reference, what do you router do you recommend?
As to upgrading Filmware. What is it, and what is this NAT feature? Explain a little please.
Patlabor, for future reference, what do you router do you recommend?
Beware! I'm going to clone myself and spread those clones all over the world!
- The Red Baron
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- The Red Baron
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Well based on the description, it sounded like it would increase lag, not decrease it. I'll try it and see.
Also updated symptoms. Player A signs on and plays, Then Player B joins. Player A notices that tanks start to act laggy, ie, jumpy. Types lagstats and sees no problem. Meanwhile Player B has 1 of 2 problems. 1. He can either pick up flags, but cannot kill other tanks, tanks appear jumpy to him also. 2. He cannot pick up flags, and cannot kill other tanks. tanks still appear jumpy. Also, Player B is Not responding to Player A. However, Player B can see Player A just fine.
What does that suggest to you?
Also updated symptoms. Player A signs on and plays, Then Player B joins. Player A notices that tanks start to act laggy, ie, jumpy. Types lagstats and sees no problem. Meanwhile Player B has 1 of 2 problems. 1. He can either pick up flags, but cannot kill other tanks, tanks appear jumpy to him also. 2. He cannot pick up flags, and cannot kill other tanks. tanks still appear jumpy. Also, Player B is Not responding to Player A. However, Player B can see Player A just fine.
What does that suggest to you?
Beware! I'm going to clone myself and spread those clones all over the world!
- The Red Baron
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Tried the firmware.
Does not help. Improves lag. but player A can kill tanks and PLayer B cannot. Player B can still be killed. I would appreciate help because my bro and I really like to play together and have been severely limited in playing.
Does not help. Improves lag. but player A can kill tanks and PLayer B cannot. Player B can still be killed. I would appreciate help because my bro and I really like to play together and have been severely limited in playing.
Beware! I'm going to clone myself and spread those clones all over the world!
- Fiberchunks
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- The Red Baron
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