The collision detection code for mesh objects differs from that of the boxes. Keep in mind that the regular box object can handle materials and physics drivers for servers newer than 2.0.8.
Ok, I downloaded BZFlag2.0.10rc3, and I tried it out the map I was working on. There was no error in bzfs as to the textured normal box... but _maxBumpHeight still refuses to climb the box I changed back to a normal one (from a meshbox), though textured. Would I need to make the meshbox that you bump from up to the normal box a normal box as well? There is a 1 unit difference in height, and _maxBumpHeight is set to 1.1... worked fine on normal boxes before textures or anything came in to play. Is this a bug or am I doing something wrong?
And thank you, Optical Delusion and blast, I do appreciate you guys and your help.
P.S. On one of the things I'm making (a jump-pad, you drive up on to it and it bounces you to a base), I could lower the meshbox down to a 0.001 height... then make a 0.001 width and 0.0011 height box, though that partly alters what I had in mind. However, in another area, it would ruin the playability if I changed it from an entire 1 unit difference.
Thanks.