Questions and answers about the how and why of making maps.
Apple
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Posts: 4 Joined: Tue Oct 23, 2007 2:58 pm
Post
by Apple » Thu Nov 29, 2007 8:03 pm
Hi, i'm a beginer in map making (a big newb).
i want to know how you can make transparant walls, but still able to see them.
Any help?
F687/s
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Posts: 369 Joined: Sun Dec 31, 2006 8:30 pm
Post
by F687/s » Thu Nov 29, 2007 8:16 pm
Code: Select all
material
name invisible
color 0.5 0.5 0.5 0.5
end
meshbox
position 0 0 0
size 10 10 10
matref invisible
end
That makes walls a semitransparent gray. See
here for how to make invisible walls, and check the
wiki for
Material , and how to apply it to a
Meshbox .
Easy Target
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Post
by Easy Target » Fri Nov 30, 2007 10:37 pm
the there is a list of colors and their values on wiki, that will help a lot... check it out.
Humor helps us to think out of the box. The average child laughs about 400 times per day, the average adult laughs only 15 times per day. What happened to the other 385 laughs?
Apple
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Post
by Apple » Sat Dec 01, 2007 10:14 am
ok thanks guys
soccermiles
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by soccermiles » Sun Dec 02, 2007 1:26 am
How can you make see-through, drive-through structures?
Jefenry
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by Jefenry » Sun Dec 02, 2007 2:16 am
soccermiles wrote: How can you make see-through, drive-through structures?
Code: Select all
material
name invisible
color 0 0 0 0
end
meshbox
pos 0 0 0
size 10 1 10
matref invisible
drivethrough
end
Change drivethrough to shootthrough to let bullets through, but not tanks, or passable for both tanks and bullets.
soccermiles
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by soccermiles » Mon Dec 03, 2007 12:29 am
I tried that. it only let me part-way through the object!
pacman87
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by pacman87 » Mon Dec 10, 2007 8:04 am
i'm "running into" the same problem - if i remove the matref, i can drive through, but no transparency. if i include the matref, i can see through it, but get stuck driving through. Any thoughts?
ahs3
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by ahs3 » Mon Dec 10, 2007 12:30 pm
soccermiles wrote: I tried that. it only let me part-way through the object!
Did you use meshbox or box.
I have had the same problem with box.
But meshbox does fine.
--ahs3
Spazzy McGee
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by Spazzy McGee » Mon Dec 10, 2007 1:38 pm
As of 2.0.10, BZFS will accept a material applied to a box as well as the meshbox.
"Life is what happens to you while you're busy making other plans." - John Lennon
ahs3
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by ahs3 » Mon Dec 10, 2007 2:20 pm
Spazzy Mcgee wrote: As of 2.0.10, BZFS will accept a material applied to a box as well as the meshbox.
yes, but for some reason when you apply a material to a box, drivethrough will not allow for complete passage.
blast
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by blast » Tue Dec 11, 2007 3:14 am
ahs3 wrote: Spazzy Mcgee wrote: As of 2.0.10, BZFS will accept a material applied to a box as well as the meshbox.
yes, but for some reason when you apply a material to a box, drivethrough will not allow for complete passage.
File a bug report at SourceForge with an example map file that exhibits the behavior.
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