Channel Crossing

User made maps to use on servers.
Post Reply
User avatar
LouMan
Chief Sgt. of Cartography
Chief Sgt. of Cartography
Posts: 338
Joined: Mon Jan 31, 2005 3:05 am
Location: Michigan, USA

Channel Crossing

Post by LouMan »

Attached is the map file and a few screenshots of a map I tinkered around with over the Christmas break called "Channel Crossing". There is nothing totally groundbreaking with the map, it was just something I've had in the closet for a while that I dusted off and finished. It's sort of a cross between Bridges, Mystic Valley and The Gauntlet.

I hope to have this hosted soon on one of the norang servers (thanks Thumper). Note that there are references to textures that have not been posted to the proper URL yet in the map file.
Attachments
ChannelCrossingR1-2.zip
Map File (Revision 1.2)
(179.17 KiB) Downloaded 314 times
Screenshot3.jpg
Screenshot 3
(25.04 KiB) Downloaded 235 times
Screenshot2.jpg
Screenshot 2
(75.07 KiB) Downloaded 239 times
Screenshot1.jpg
Screenshot 1
(35.03 KiB) Downloaded 268 times
Last edited by LouMan on Sun Dec 30, 2007 8:29 pm, edited 3 times in total.
Thumper
Private First Class
Private First Class
Posts: 34
Joined: Tue Sep 28, 2004 9:22 pm
Location: Toronto, Ontario, Canada
Contact:

Re: Channel Crossing

Post by Thumper »

LouMan wrote:I hope to have this hosted soon on one of the norang servers (thanks Thumper). Note that there are references to textures that have not been posted to the proper URL yet in the map file.
It's up on bzflag3.norang.ca:5179

Textures have been posted.

Anytime Lou :)

-Thumper
User avatar
L4m3r
Hater of Everything
Hater of Everything
Posts: 724
Joined: Tue Feb 08, 2005 5:15 am
Location: Los Angeles

Post by L4m3r »

Very nice. I like the tunnels and the bunker.

The shaft into the bunker is kind of hard to jump out of, though. I think an escalator would be nice there.

Great work, as always. :)
Optimism is just a milder alternative to denial.
User avatar
spldart
Lieutenant
Lieutenant
Posts: 212
Joined: Tue Feb 22, 2005 4:08 am
Location: Wandering around, Tx

Post by spldart »

I likey! 8) I know where I'm goin after work :wink:
'Happiness is the exercise of vital powers along lines of excellence in a life affording you scope'

-Aristotle-
User avatar
Spazzy McGee
Sergeant Major
Sergeant Major
Posts: 1405
Joined: Mon Mar 21, 2005 4:59 pm
Location: Planet MoFo, Sheffield Division; United Kingdom

Post by Spazzy McGee »

That is out of this world. Once again he safely retains the title of "Oh my god that's a scarily good map maker".

The train tacks underground are great. In fact an all round great map, again. One of your best play-wise. Good job.
"Life is what happens to you while you're busy making other plans." - John Lennon
CUPCAKE
Private First Class
Private First Class
Posts: 303
Joined: Sat Sep 30, 2006 2:31 pm

Post by CUPCAKE »

Very nice map. A great Christmas (or other holiday) present to BZFlaggers
User avatar
SirIchBeenCool
Private First Class
Private First Class
Posts: 86
Joined: Mon Apr 16, 2007 6:01 pm
Location: Out on the lacrosse field, taking names and getting phone numbers...
Contact:

Post by SirIchBeenCool »

Once again LouMan has done it!
It might just be a Michigan thing but i just think its him...!
Well like the texturing (as always) love the trans undergrond and the sign makes it complete.

-Keep 'em coming!-
~SirIchBeenCool~
"Your happiness is not my happiness it is my misery"
~Feuer Frei~--Rammstein--
Girls are like phones. They love to be held, talked too but if you press the wrong button you'll be disconnected! -- LtKirby2007
Check out PWN@G3 plus! http://my.bzflag.org/league/index.php?l ... fo&id=1131&
User avatar
ducktape
Private First Class
Private First Class
Posts: 1206
Joined: Sat Jul 01, 2006 2:06 am
Location: Right Behind you!

Post by ducktape »

Woohoo! A new map from Lou. Looks great. keep it up.
Image
User avatar
LouMan
Chief Sgt. of Cartography
Chief Sgt. of Cartography
Posts: 338
Joined: Mon Jan 31, 2005 3:05 am
Location: Michigan, USA

Revision 1 Update

Post by LouMan »

I have updated the original post's map file to Revision 1. Changes were minor:

1) Made bases symmetrical across map.
2) Removed Narrow flag (causes too many issues with mesh type maps).
3) Made maximum players 12 + 12 for lag issues.
4) Increased world size very slightly (rico issues in tunnels).
5) SW radius brought down from 60 to 45; still able to SW from tunnel to surface with a jump.
6) Added 3 more ST flags.
User avatar
Cruel dog
Private First Class
Private First Class
Posts: 173
Joined: Sat Jul 16, 2005 9:32 pm
Location: Québec province, Canada
Contact:

Post by Cruel dog »

Awesome map, good job, LouMan!
Owner@ BZAddict.net
Admin @ bunch of servers
And much more!
"Even if I am named Cruel dog, I still am friendly! I just become Cruel with troublemakers! xD"
User avatar
SirIchBeenCool
Private First Class
Private First Class
Posts: 86
Joined: Mon Apr 16, 2007 6:01 pm
Location: Out on the lacrosse field, taking names and getting phone numbers...
Contact:

Post by SirIchBeenCool »

Makes it just a whole lot better!
Like how you even get the SW jumping and killing part!
Pretty fricken sweet!

-I still like "LouMan's Home Sweet Home" better though-
~SirIchBeenCool~
"Your happiness is not my happiness it is my misery"
~Feuer Frei~--Rammstein--
Girls are like phones. They love to be held, talked too but if you press the wrong button you'll be disconnected! -- LtKirby2007
Check out PWN@G3 plus! http://my.bzflag.org/league/index.php?l ... fo&id=1131&
User avatar
Green Manalishi
Private First Class
Private First Class
Posts: 593
Joined: Thu Nov 18, 2004 5:54 pm
Location: Effingham

Post by Green Manalishi »

thanks for another great map, louman. very playable and fun.
F687/s
Private First Class
Private First Class
Posts: 369
Joined: Sun Dec 31, 2006 8:30 pm

Post by F687/s »

I got a chance to play the map with a few people, and here's what I have to say...

First of all, I have to chant the "well designed map, you really know how to work a 3D modeller." However, I do have to agree that this is really well-designed, not just in looks but in gameplay also.

The layout of the map is very simple, and easy to catch on to. The tracks might pose some confiusion, since they do not look like "normal" movement pads. I especially like how you can hit people with SW underground, which makes situational awareness important. The flag choices complement the map well, and balance out the game.

I would have to say this is one of your best maps.
User avatar
LouMan
Chief Sgt. of Cartography
Chief Sgt. of Cartography
Posts: 338
Joined: Mon Jan 31, 2005 3:05 am
Location: Michigan, USA

Thank you :)

Post by LouMan »

Thank you for all of the kind words :)

Note that I have updated the map file in the original post to Revision 1.1.

Changes:

1) Fixed a team flag drop vulnerability, and
2) Added "_maxFlagGrabs 1" parameter to help with flag distribution.
User avatar
Grace F
Sergeant
Sergeant
Posts: 978
Joined: Sun Oct 01, 2006 12:29 pm
Location: Adelaide, AUSTRALIA

Post by Grace F »

lol you even have vending machines.

Excellent job :)
Image
Image
User avatar
LouMan
Chief Sgt. of Cartography
Chief Sgt. of Cartography
Posts: 338
Joined: Mon Jan 31, 2005 3:05 am
Location: Michigan, USA

Post by LouMan »

The original post's map file has been updated one more time to Revision 1.2. I made the hidden physics drivers on the mountains inactive; they were not a very fair feature for a CTF map.
User avatar
immunogoblin
Private First Class
Private First Class
Posts: 17
Joined: Tue Dec 25, 2007 7:24 pm

Post by immunogoblin »

Not only is the map beautiful as already stated, but I was pleasantly surprised to be able to play on it for quite a while before being kicked for lag. I'd been avoiding it because of the crowds, but I think I had a better ping there than almost anywhere I've tried, in spite of it being full to capacity (maybe because of the relatively small amount of actual combat going on at any given moment?). So the hosting gets props, too. :D
User avatar
joevano
General
General
Posts: 1863
Joined: Sat Jun 18, 2005 1:08 pm
Location: South Bend, Indiana, USA

Post by joevano »

immunogoblin wrote:So the hosting gets props, too. :D
Thanks. :D
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
The Equalizer
Private
Private
Posts: 2
Joined: Tue Dec 06, 2005 8:54 pm

Re: Channel Crossing

Post by The Equalizer »

LouMan wrote:Attached is the map file and a few screenshots of a map I tinkered around with over the Christmas break called "Channel Crossing". There is nothing totally groundbreaking with the map, it was just something I've had in the closet for a while that I dusted off and finished
Thanks for the map modelling work LouMan, the result is great!

regards,
The Equalizer
User avatar
SirIchBeenCool
Private First Class
Private First Class
Posts: 86
Joined: Mon Apr 16, 2007 6:01 pm
Location: Out on the lacrosse field, taking names and getting phone numbers...
Contact:

Post by SirIchBeenCool »

LouMan you need your own theme song because you are so awesome!
I cant wait for the next map!
You should try to make on of the Univestiy of Michigan!
Great Job!

-Gimme another!-
~SirIchBeenCool~
"Your happiness is not my happiness it is my misery"
~Feuer Frei~--Rammstein--
Girls are like phones. They love to be held, talked too but if you press the wrong button you'll be disconnected! -- LtKirby2007
Check out PWN@G3 plus! http://my.bzflag.org/league/index.php?l ... fo&id=1131&
User avatar
LouMan
Chief Sgt. of Cartography
Chief Sgt. of Cartography
Posts: 338
Joined: Mon Jan 31, 2005 3:05 am
Location: Michigan, USA

Post by LouMan »

Off topic, but:

University of Michigan - blech. I am a Michigan State University graduate (a cross-town rival). Go Spartans! :D

Thanks for the kudos and I totally agree with the excellent level of hosting the server - thanks donny baker!
User avatar
immunogoblin
Private First Class
Private First Class
Posts: 17
Joined: Tue Dec 25, 2007 7:24 pm

Post by immunogoblin »

also slightly off topic:

LouMan, have you ever been to the abandoned Detroit train station? It was one of my favorite places in the short time I lived there, and your style of mapmaking would be a great match for the surrounding area, hint hint hint... ;)

(Pictures of the place abound on the web, and g**gle could probably supply an aerial view. I could even supply some unique shots from the roof from my personal collection if the project has any appeal.)
Attachments
This picture might explain why the Channel Crossing map makes me think "Detroit vs. Windsor". :)
This picture might explain why the Channel Crossing map makes me think "Detroit vs. Windsor". :)
bridge_and_tracks.jpg (57.74 KiB) Viewed 5632 times
cdawg
Private First Class
Private First Class
Posts: 7
Joined: Fri Apr 06, 2007 1:14 am

Post by cdawg »

I agree with everyone else, props to louman for the amazing map... also, the hosting is amazing given the low lag and jitter...
User avatar
eagle
Private First Class
Private First Class
Posts: 510
Joined: Tue Jan 25, 2005 10:29 pm
Location: Round Hill, VA

Post by eagle »

Wow, amazing map! I love the tracks and how they speed you up :P

anyway offtopic:

go Michigan State!
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
procrastinator
Private
Private
Posts: 2
Joined: Wed Oct 19, 2005 4:22 pm

Post by procrastinator »

Great map.

It needs a few walls on the shore and on the islands in the river to hide behind though.

how about another fox hole somewhere along the shore too.
Post Reply