Rat's Nest

Previews and comments on future maps.
User avatar
ducatiwannabe
Private First Class
Private First Class
Posts: 3258
Joined: Tue Aug 10, 2004 3:55 pm
Location: Planet Earth
Contact:

Post by ducatiwannabe »

Joe-Schmoe wrote:Ah, I may have to be burned at the stake for not playing Halo...

...makes sense now ;)
You're not alone, Mr. Schmoe. I don't play it either. 8)

As for the actual map, the texturing looks fantastic, and the object shapes and positioning look good so far. I'll post something that's actually worth reading (I hope) when it progresses a little farther.
User avatar
Winny
Grouchy
Grouchy
Posts: 2381
Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
Contact:

Post by Winny »

Alright, I took about a week off development, and I started up again yesterday.

I (re) did the walls, and I'm planning on making some hidden passageways underneath the map, eventually.

http://bzfusion.net/winny/maps/ThePit/S ... fi1075.png
http://bzfusion.net/winny/maps/ThePit/S ... fi1076.png

The walls are does with drawinfo (LOD), thanks to Spazzy for helping me with that.
User avatar
Easy Target
Private First Class
Private First Class
Posts: 191
Joined: Sat Sep 29, 2007 7:58 pm
Location: In a cardboard box, how I own a computer, I don't know.

Post by Easy Target »

all i can say is...
...
...

(i'm speechless)

Thats amazing.
Cant wait till you get all of the objects in, then it will look freaking sweet!!!!! I'm positive that this will be a popular map.
Humor helps us to think out of the box. The average child laughs about 400 times per day, the average adult laughs only 15 times per day. What happened to the other 385 laughs?
User avatar
Winny
Grouchy
Grouchy
Posts: 2381
Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
Contact:

Post by Winny »

Alright, I (somewhat) finished the doors to the bases.

http://bzfusion.net/winny/maps/ThePit/S ... fi1077.png (Night shot)

http://bzfusion.net/winny/maps/ThePit/S ... fi1078.png (Day shot)

http://bzfusion.net/winny/maps/ThePit/S ... fi1079.png (Primary object layout, got much more stuff to add.)

Im not 100% sure what is going to be done for the bases, but since I chose the Halo theme, I might plot something like this.
dango
Private First Class
Private First Class
Posts: 1400
Joined: Sun Feb 06, 2005 5:40 pm
Location: Somewhere over there.

Post by dango »

This is really great work, the texturing and modeling is superb. For the base may I suggest that the door is not the only way to the base, if you didn't already think of this.

edit: whoops, didn't notice the post on the secret passages.
"It'll be like striking them from behind! but in front!" -sarge
Last edited by dango on Sat Jan 05, 2008 2:57 am, edited 2 times in total.
Image
User avatar
Winny
Grouchy
Grouchy
Posts: 2381
Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
Contact:

Post by Winny »

me1 wrote:This is really great work, the texturing and modeling is superb. For the base may I suggest that the door is not the only way to the base, if you didn't already think of this.

edit: whoops, didn't notice the post on the secret passages.
Yeah, not 100% sure how I'm going to approad this one yet... I was debating having the base out in the open, infront, and then have the back room be for flags, etc..
User avatar
TheOneAndOnly
Private First Class
Private First Class
Posts: 52
Joined: Wed Jun 06, 2007 6:15 pm
Location: UK
Contact:

Post by TheOneAndOnly »

ducatiwannabe wrote:
Joe-Schmoe wrote:Ah, I may have to be burned at the stake for not playing Halo...

...makes sense now ;)
You're not alone, Mr. Schmoe. I don't play it either. 8)
Join the club
:)
User avatar
SirIchBeenCool
Private First Class
Private First Class
Posts: 86
Joined: Mon Apr 16, 2007 6:01 pm
Location: Out on the lacrosse field, taking names and getting phone numbers...
Contact:

Post by SirIchBeenCool »

Hello LouMan? O no its Winny!
Nice!
I FINALLY get the Halo theme... and yes people should be burned at the stake for not even playing it!
And Winny I would like to see the base design in the pic... For the door to the bases (blue things) it should be the opening where the warthog is... ya get me?
Well anyways looks great!
I get why it is called "The Rats Nest"
Keep it up!

-Good Luck On The Bases-
~SirIchBeenCool~

p.s. PM me if you need help with the base design because i have many more ideas Halo themed!
"Your happiness is not my happiness it is my misery"
~Feuer Frei~--Rammstein--
Girls are like phones. They love to be held, talked too but if you press the wrong button you'll be disconnected! -- LtKirby2007
Check out PWN@G3 plus! http://my.bzflag.org/league/index.php?l ... fo&id=1131&
LJuk
Private First Class
Private First Class
Posts: 10
Joined: Tue Feb 20, 2007 4:23 pm

Post by LJuk »

Looking cool.. a bit hard to integrate into a viral map though (by viral, i mean one of those maps constantly top paging)
LJuk
User avatar
Winny
Grouchy
Grouchy
Posts: 2381
Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
Contact:

Post by Winny »

Here are some new ones... didn't get too much done today..

Ill do the roof tommorow. (Oh, wait, it's 12:47am anyways..)

(Sorry, forgot to remove the GUI on these..)

http://bzfusion.net/winny/maps/ThePit/S ... fi1080.png
http://bzfusion.net/winny/maps/ThePit/S ... fi1081.png
http://bzfusion.net/winny/maps/ThePit/S ... fi1082.png
silver surfer
Private First Class
Private First Class
Posts: 168
Joined: Sat Jun 23, 2007 12:20 am

Post by silver surfer »

now the bases are infront of the doors... what are the doors for?now..



but awsome job!
Last edited by silver surfer on Wed Jan 02, 2008 2:22 pm, edited 1 time in total.
User avatar
plokijuy
Private First Class
Private First Class
Posts: 83
Joined: Sat Apr 23, 2005 1:42 pm
Location: lergi

Post by plokijuy »

It looks really good, It looks all so real :P
I look forward to play on the map when it comes out
Image
User avatar
Winny
Grouchy
Grouchy
Posts: 2381
Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
Contact:

Post by Winny »

Didn't get too much done today, just the roof(s), finished off the lights, and redid the corner platforms.

Ill do teleporters and the ground tommorow. Promise.

http://bzfusion.net/winny/maps/ThePit/S ... fi1084.png
http://bzfusion.net/winny/maps/ThePit/S ... fi1085.png
http://bzfusion.net/winny/maps/ThePit/S ... fi1086.png
User avatar
SirIchBeenCool
Private First Class
Private First Class
Posts: 86
Joined: Mon Apr 16, 2007 6:01 pm
Location: Out on the lacrosse field, taking names and getting phone numbers...
Contact:

Post by SirIchBeenCool »

It gets better!
Well looks good i would play it all the time... when im on nowadays...
Well anyways love the lighting and textures and such.
Want to see what cool things you can do with the teles!
Looks great!

-Happy Coding and keep it up!-
~SirIchBeenCool~
"Your happiness is not my happiness it is my misery"
~Feuer Frei~--Rammstein--
Girls are like phones. They love to be held, talked too but if you press the wrong button you'll be disconnected! -- LtKirby2007
Check out PWN@G3 plus! http://my.bzflag.org/league/index.php?l ... fo&id=1131&
User avatar
Winny
Grouchy
Grouchy
Posts: 2381
Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
Contact:

Post by Winny »

Sorry.. didn't get the teles done today.. getting close, though.

I did some concrete barriers, and I (started) work(ed) on the flag identifiers..

The flag identifiers will be small, stylized tanks that float above the flag zones, so it feels a bit more like an FPS, where you "walk over" a gun (or in this case a tank, with the weapon), to pick up your flag. They spin via drawinfo.

http://bzfusion.net/winny/maps/ThePit/S ... fi1097.png
http://bzfusion.net/winny/maps/ThePit/S ... fi1098.png

_________________________


Tomorrow, hopefully I can finish up the teles, and I can do the catwalks on the ceilings, which will be used to get onto the tall objects in the corners. (Or for GM sniping, or whatever)

You will also be able to get onto the taller objects via teleporters, and physics drivers.
Legolas_
Private First Class
Private First Class
Posts: 513
Joined: Thu Jan 20, 2005 10:24 pm

Post by Legolas_ »

Just a quick question: Do the tanks correspond to the flag? i.e does a tank with wings *pictured above* float above the wings flags?
User avatar
Winny
Grouchy
Grouchy
Posts: 2381
Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
Contact:

Post by Winny »

Legolas_ wrote:Just a quick question: Do the tanks correspond to the flag? i.e does a tank with wings *pictured above* float above the wings flags?
Yes, that is the plan.
User avatar
captainmack
Private First Class
Private First Class
Posts: 41
Joined: Sat Dec 01, 2007 7:08 pm
Location: ohio
Contact:

Post by captainmack »

How big are these objects relative to a tank. Can you take a screenshot with a tank in it?
"So you think that money is the root of all evil? Have you ever asked what is the root of money?"

Image
User avatar
Winny
Grouchy
Grouchy
Posts: 2381
Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
Contact:

Post by Winny »

Alright, I decided to redo the teleporters, due to an idea from whodaman?.

Here is what I got done today: I did the catwalks.

http://bzfusion.net/winny/maps/ThePit/S ... fi1101.png
http://bzfusion.net/winny/maps/ThePit/S ... fi1102.png


captainmack

Here's a tank on one of the crates in the middle
http://bzfusion.net/winny/maps/ThePit/S ... fi1099.png

The map is about 650x350 units, which works out to 227500 square units..

...by comparison, a 400x400 unit map is 160000, so this map is about 65700 units bigger, or about ~30% bigger then a normal map.
User avatar
SirIchBeenCool
Private First Class
Private First Class
Posts: 86
Joined: Mon Apr 16, 2007 6:01 pm
Location: Out on the lacrosse field, taking names and getting phone numbers...
Contact:

Post by SirIchBeenCool »

I like the screen-shot of the tank in it... both the "wings" tank (which was a cool idea anyways!) and the pic of the tank in the map.
The catwalks are VERY nice they are so realistic. The lighting is awesome... the textures are awesome... everything is awesome...
There are many more "nice" comments i have... but the forum does not let me type that much ( thats a lot!!)
Well anyways looks better then great it looks... well... there is NO word for how good it looks... it is divine and connot be spoken by mere mortals

Heh bet Winny and LouMan can say it! :D

-It looks <Instert>-
~SirIchBeenCool~

p.s. I probally sound dumb because i dont think i can spell "divine."
Thanks for understanding
"Your happiness is not my happiness it is my misery"
~Feuer Frei~--Rammstein--
Girls are like phones. They love to be held, talked too but if you press the wrong button you'll be disconnected! -- LtKirby2007
Check out PWN@G3 plus! http://my.bzflag.org/league/index.php?l ... fo&id=1131&
User avatar
captainmack
Private First Class
Private First Class
Posts: 41
Joined: Sat Dec 01, 2007 7:08 pm
Location: ohio
Contact:

Post by captainmack »

thanks winny, that map is way bigger than I had previously thought. i really like the way its going.

if you need modeling help ive been modeling for years, just never anything with bzflag.

keep up the good work
"So you think that money is the root of all evil? Have you ever asked what is the root of money?"

Image
User avatar
eagle
Private First Class
Private First Class
Posts: 510
Joined: Tue Jan 25, 2005 10:29 pm
Location: Round Hill, VA

Post by eagle »

Wow that looks really good! reminds me alot of halo... maybe some of those blue clearish shields (forget what they're called) somewhere to use up space (and for looks 8) ). Anyway your as good as LouMan as far as I can tell, now lets see about gameplay. :P
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
dango
Private First Class
Private First Class
Posts: 1400
Joined: Sun Feb 06, 2005 5:40 pm
Location: Somewhere over there.

Post by dango »

maybe you could add some of those drivethru but not shootthru sheild walls to the flag area.
Image
silver surfer
Private First Class
Private First Class
Posts: 168
Joined: Sat Jun 23, 2007 12:20 am

Post by silver surfer »

I was just playing halo 3 and remember this map... I looked around me and noticed two things that I see in every single level atleast 20 times.... pipes and weapon cabinets.. if this is supposed to be based on two levels in halo 3... I think these could be very important in this map...
Idea: put pipes under catwalk?


and they would look cool too :P


pics... both are in the pic... (cabinets straight in front to the right lower part of screen, pipes not that hard to notice... upper part of the screen)
Attachments
crows nest pipes plus weapon cabinet.jpg
crows nest pipes plus weapon cabinet.jpg (211.92 KiB) Viewed 3614 times
User avatar
Macint
Private First Class
Private First Class
Posts: 24
Joined: Thu Nov 09, 2006 4:21 pm

Wow

Post by Macint »

Wow that looks just fantastic!
Post Reply