Dual-screen BZFlag
Dual-screen BZFlag
I was tinkering with monitors and had this idea:
It's hard to make out (bad camera) but on the laptop screen is radar/console, and on the right screen is the window.
This was done with a stock client, using vertical monitor spanning and full radar opacity ("docking"), with the radar sized to fill the entire "lower" screen, on the left.
This is what the game screenshot looks like:
It's hard to make out (bad camera) but on the laptop screen is radar/console, and on the right screen is the window.
This was done with a stock client, using vertical monitor spanning and full radar opacity ("docking"), with the radar sized to fill the entire "lower" screen, on the left.
This is what the game screenshot looks like:
Optimism is just a milder alternative to denial.
- Albino Blacksheep
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It's pretty blurry, but I think he's in one of the tunnels that cut through the central box. You're only seeing one side of the tunnel.Albino Blacksheep wrote:hmmm... one thing I noticed (might just be me) is the main screen shows you outside the big central "box" at mofo, but on the radar, it shows you are in/on the "box"
How does your peripheral vision work in a setup like this? I tend to watch the radar and still be able to watch the main screen at the same time. With the radar off to one side, it looks like I'd only be able to concentrate on one or the other.
Yeah, it's hard, especially when you're trained to look at the lower right for radar. it'd work better if the laptop was just to the right of the main monitor, but there's not really room for that on my desk.
With an ideal setup (two identical widescreens, or two 1600x1200 screens, side by side) it'd be much easier to deal with.
With an ideal setup (two identical widescreens, or two 1600x1200 screens, side by side) it'd be much easier to deal with.
Optimism is just a milder alternative to denial.
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Wow. I sooooo need to get myself a second monitor now. I could really do with the extra space for enlarging my radar box - maybe then I'll actually be able to make things out properly on long range view...
And the lesson for tonight is:
Never underestimate the ability of a newb to expect instant success and cry "cheat!" when they don't get it. Don't hate the newb, just give them plenty of learning opportunities.
Never underestimate the ability of a newb to expect instant success and cry "cheat!" when they don't get it. Don't hate the newb, just give them plenty of learning opportunities.
Wow, that looks great!constantly wrote:This my first attempt at posting an image here. What a great idea what a way to use that wasted realestate. Pity being the worlds worst player outside of my 7 year old daughter that is I cannot hope for any improvement. L4m3r you are a genius. Of course it runs better on two 19" monitors...
What resolution are you running those at? I'm not a fan of widescreens, but I notice that they work better for this particular application, since the console does not get as squished. However, at higher resolutions (1600x1200) you still get a sufficiently wide console.
It's kind of trippy to play that way, isn't it? though it's a bit counter-intuitive, I'd suggest swapping screens... putting the radar monitor on the right will put your radar closer to your window view.
Optimism is just a milder alternative to denial.
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It is not a widescreen its a poor perspective and a wide angle lens. Good idea to swap them over puts the game screen on the crt which has a faster refresh rate. Under Linux dual monitors is a serious hassle if I let Bzflag run in twinview it takes both monitor with the mouse square on the join between the to monitor. Looks great but plays really poorly.
I will try the swap left to right though I have a gnome partition just for Bzflag so I can set the monitors how I wish and leave it that way..
Thanks for the great idea. Now I have to work on the gameplay aspect..
I will try the swap left to right though I have a gnome partition just for Bzflag so I can set the monitors how I wish and leave it that way..
Thanks for the great idea. Now I have to work on the gameplay aspect..