Because I can ( images up the wazzo )

BZFlag related only please...please attach large images
Post Reply
User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5196
Joined: Fri Dec 13, 2002 4:11 am

Because I can ( images up the wazzo )

Post by JeffM »

Image

Image

Image

more: http://www.opencombat.net/files/images/bz/

no, it's not part of the map.
yes, it's in game.
yes, it's the player tank.
no, you can't have it.
ImageJeffM
User avatar
Spazzy McGee
Sergeant Major
Sergeant Major
Posts: 1405
Joined: Mon Mar 21, 2005 4:59 pm
Location: Planet MoFo, Sheffield Division; United Kingdom

Post by Spazzy McGee »

heh, cool. I was looking at the recent commits - there was something in there about the tank models. Surely not a way to easily change the tank models without rebuilding the game?

I also notice tank labels without being in observer mode. I assume this is to tell apart tanks that aren't colored differently?
"Life is what happens to you while you're busy making other plans." - John Lennon
User avatar
Tedius
Sergeant First Class
Sergeant First Class
Posts: 142
Joined: Tue Sep 19, 2006 6:10 pm
Contact:

Post by Tedius »

The tanks look like they are stationary. Perhaps they need to ignite their flames underneath to become hover tanks?

Very cool.
this signature intentionally left blank
User avatar
optic delusion
Special Forces
Special Forces
Posts: 1052
Joined: Sat Sep 25, 2004 2:29 pm
Location: Planet MoFo
Contact:

Post by optic delusion »

.. The coolest. Reminds me of the newest comic at strayer.de

How's it work?
Make an obj file for each of the five parts of the tank... base, turret, barrel, lTread, rTread

tankview app is only for viewing the model, or does it also export a file?

I dont imagine collision detection will be a problem as even now it is independent of the appearance of the tank
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
User avatar
macsforme
General
General
Posts: 2069
Joined: Wed Mar 01, 2006 5:43 am

Post by macsforme »

Spazzy McGee wrote:Surely not a way to easily change the tank models without rebuilding the game?
It is exactly that.
User avatar
ducktape
Private First Class
Private First Class
Posts: 1206
Joined: Sat Jul 01, 2006 2:06 am
Location: Right Behind you!

Post by ducktape »

Thats cool, Is this going to be released to the public any time?
Image
slon02
Private First Class
Private First Class
Posts: 148
Joined: Sat Jun 04, 2005 9:27 pm

Post by slon02 »

Also, what is with the
"Shooting Allowed"
"Movement Allowed"
"Jumping Allowed"
no, you can't have it
:evil:
Current Server: hosting.BZADDICT.net:5173
Former Server: Fairserve.bzflag.org:5259
User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5196
Joined: Fri Dec 13, 2002 4:11 am

Post by JeffM »

ducktape
the code is in the 2.99 branch so it will be part of 3.0 when it ships. I am currently working on the specifics of HOW the client will handle the swapping of them. At the very least you will be able to change the model that is show for all tanks on your display.

This specific tank model will not be part of the game, since it can never be open sourced.

slon02
the server now controls what actions a player can and can not do. The messages are in the code now for development reasons. This is part of the ongoing effort to ensure that the client and server states match. It has nothing to do with the models.
ImageJeffM
User avatar
Spazzy McGee
Sergeant Major
Sergeant Major
Posts: 1405
Joined: Mon Mar 21, 2005 4:59 pm
Location: Planet MoFo, Sheffield Division; United Kingdom

Post by Spazzy McGee »

JeffM wrote:the very least you will be able to change the model that is show for all tanks on your display.
Could we possibly have a reference in the map file to a .obj on a web server that the client can download and display, therefore customizing the tank from map to map? Or is the current plan just to have it on a local basis?
"Life is what happens to you while you're busy making other plans." - John Lennon
User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5196
Joined: Fri Dec 13, 2002 4:11 am

Post by JeffM »

The tank model is not sent over the network, and is not part of the map. The tank "model" is actually a collection of no less then 15 files ( probably over 20 by the time it's done ).

It is up to the player to pick what they want tanks to look like ONLY on there local system.

So just like how you can now tell the client if you want to have treads or not, you can tell it what model to use, it'll probably just be a list of the models you have installed. The model you pick does NOT affect the display of any client other then your own.

At a later date we may make the changes to support per tank models, but if we do they will have to be installed by the player to be used. This ensures that the player actually WANTS to see that tank model. A lot of work will have to go into this if we decide to do it.

There are a lot of potential abuses with allowing people to specify any old model, so there will be limits placed on how they are used. That part of how it integrates with the software will be left till later. This is mostly to allow us to make a better tank for 3.0 using 3rd party editors.
ImageJeffM
User avatar
ducktape
Private First Class
Private First Class
Posts: 1206
Joined: Sat Jul 01, 2006 2:06 am
Location: Right Behind you!

Post by ducktape »

Is there any idea of what the Tank you put to use on 3.0 is gonna look like?
Image
User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5196
Joined: Fri Dec 13, 2002 4:11 am

Post by JeffM »

nope. it all depends on what people make for it and submit to us.
ImageJeffM
Anthony
Private First Class
Private First Class
Posts: 222
Joined: Fri Jan 11, 2008 4:01 pm

Post by Anthony »

what format
User avatar
The Red Baron
Sergeant First Class
Sergeant First Class
Posts: 987
Joined: Sat Dec 07, 2002 6:21 am
Contact:

Post by The Red Baron »

looks like your cheating again Jeffm :P
Beware! I'm going to clone myself and spread those clones all over the world!
User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5196
Joined: Fri Dec 13, 2002 4:11 am

Post by JeffM »

tonywolfe121
obj

The Red Baron
not in the least
ImageJeffM
Anthony
Private First Class
Private First Class
Posts: 222
Joined: Fri Jan 11, 2008 4:01 pm

Post by Anthony »

great i got a couple of good modles i can convert to object :D
User avatar
romfis
Private First Class
Private First Class
Posts: 215
Joined: Tue Jan 18, 2005 6:33 pm
Location: Österreich / Wien
Contact:

Post by romfis »

Very cool. Interessting for that Tank's... :D
User avatar
Winny
Grouchy
Grouchy
Posts: 2381
Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
Contact:

Post by Winny »

Here's another example of what you can do...

Note, I only replaced the barrel and turret in this screenshot, the other parts are the defaults.

http://bzfusion.net/bzflag/tanks/bzfi1150.png
User avatar
Gabriel G
Private First Class
Private First Class
Posts: 73
Joined: Thu Apr 12, 2007 1:03 am
Location: North Carolina
Contact:

Post by Gabriel G »

Nice Winny!
Use the Search and Edit buttons as your question may have already been answered/posted.

Image
Image


Image
Post Reply