Warzone- its back!

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Should I use the wings3d made tower?

Poll ended at Fri Apr 18, 2008 8:31 pm

yes
2
50%
no
2
50%
 
Total votes: 4

silver surfer
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Warzone- its back!

Post by silver surfer »

ok so i put this map up about 4 months ago with a lot of work needed... with the plans for the map...someone deleted the thread though..


now i only need to do about 5 more things...

tunnels are finally staying on the map... and they look better then any other ones that i have done

fake floor is not in because of river type thing it is very hard to make triangle shaped floor...

the original maps need work too... alot.. need to find a really old version of it where the whole map isnt in a group

my submarine will be on there... i made a new version of it that i havnt put up yet... some parts arent showing up...

if there are any questions please ask...

tell me what you think...

going to be hosted by nn...


special thanks to: jefenry-future textures (a lot)-editing... hasnt been edited in a long time ago lol...

Optic Delusion-exporting tunnel pieces... cause my computer couldnt use the version of wings3d that the exporter worked on...

-edit

AlliedArmour- ships.... found a copy with the stuff... keeping the plane that i had before but took it off...
Attachments
old warzone.bzw
(996.42 KiB) Downloaded 289 times
base.jpg
(177.3 KiB) Downloaded 218 times
tunnels.jpg
(332.69 KiB) Downloaded 221 times
warzone.bzw
(816.82 KiB) Downloaded 306 times
Last edited by silver surfer on Sun Apr 13, 2008 8:31 pm, edited 1 time in total.
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Ride
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Map

Post by Ride »

Looks nice!
Anthony
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Post by Anthony »

i get a HUGE amount of lag
silver surfer
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Post by silver surfer »

yes I had that problem while making the tunnels on ibzedit... but i had absolutely like no lagg while testing.. could be your computer
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Post by macsforme »

Nice effort, but it's way too big. You'll want to slim it up some so that players don't have to drive around for entire minutes to find an opponent.
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Post by silver surfer »

yes as i said i did have another pst but someone took it down... there will be catapult that launch u 700 or so units and the tank speed is gonna be 40... another reason it is so big is because i believe the tunnels are bigger then the map... ill check that out...


- I hope i dont restart the tunnels again... probably will.. they have measurment isues making it harder to put them together... and they are very big... looks like im doin it again.. but ima make the map smaller first... most of it is the bases.... the one thing thatsgonna make it ugly is the fake floor =( gonna try though =P
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Post by silver surfer »

ok I'm making the bases smaller....

but i want to add more to the bases... i deleted the lil flag room thing...

I need some ideas to put in there....


any ideas?
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Post by Anthony »

how about land mines :twisted:
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Post by io »


how about land mines Twisted Evil
Bad Idea, they would be static, and just anoying.
any ideas ?
not yet ... will think about it
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silver surfer
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Post by silver surfer »

I'm not gonna put land mines in... im talking about like objects or stuff...
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Post by Anthony »

well their arent many severs with land mines and they are sorta objects
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Post by macsforme »

tonywolfe121 wrote:well their arent many severs with land mines and they are sorta objects
Not really. You can't see them, and they have no physics attributes. They're not a map object at all. They are created with a server plug-in.
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Post by ducatiwannabe »

Constitution wrote:
tonywolfe121 wrote:well their arent many severs with land mines and they are sorta objects
Not really. You can't see them, and they have no physics attributes. They're not a map object at all. They are created with a server plug-in.
If you want to be technical, Constitution, it depends on the type of land mine you implement. Aribeth created a land mine object in her map Giza Plateau and placed it in various areas. They were visible.

But it appears that land mines will not be implemented so it doesn't matter. Interesting map. There seems to be lots of detail, time, and effort in this map. I suggest you follow Constitution's advice and make it a wee bit smaller.
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Post by silver surfer »

fake floor is done...

new adjustments:

new piece of land in river
tunnels are not linked by teleporter anymore... they are built into ground =)

river looks not like a river... river are not straight... this one is... I couldn't take having a curvy looking river.. for many reasons

glitch with the river... O have pics..

problems with making tunnels... they start to slant as I move or bump or w/e them.. anyone know how to do bump or move them without them looking all retarded... or slanted- i might add more tunnel openings.. maybe...

if you want me to add the wings file I will... doubt you will though...

not exported yet... not going to export until tunnels are finished...

tell me if I should add something..

and i might even add mines somewhere into the map... inground mines=) wrong tunnel entrence=P


still need Ideas for base..
Attachments
fake floor.jpg
(350.02 KiB) Downloaded 162 times
glitch part 1.jpg
(180.96 KiB) Downloaded 163 times
glitch part 2.jpg
(182.01 KiB) Downloaded 164 times
tunnels problem.JPEG
(376.21 KiB) Downloaded 160 times
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Post by macsforme »

ducatiwannabe wrote:If you want to be technical, Constitution, it depends on the type of land mine you implement. Aribeth created a land mine object in her map Giza Plateau and placed it in various areas. They were visible.
So this was some kind of map object with a death physics driver? I suppose those could be called "mines" (there's no official project support for one kind of mine), although the type I was referring to is the plug-in kind that's been decently popular recently.
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Post by anomaly »

I created a map a few years ago called Landmine City that uses a mesh plane 0.125x0.125 units that are invisible and use a phydrv to destroy any tank that runs over it. The mines are static of course and not as elegant as the plugin. But they are effective! Even on older clients that don't understand the 'noradar' option, they are very difficult to see on radar. Here is the source if anyone is interested:

Code: Select all

physics
  name boom
  death You drove over a landmine!
end

material
  name null
  diffuse 0 0 0 0
  noradar
end

define landmine
  mesh
    vertex -0.125 -0.125 0.0
    vertex -0.125  0.125 0.0
    vertex  0.125  0.125 0.0
    vertex  0.125 -0.125 0.0
		
    normal 0.0 0.0 -1.0
		
    face
      vertices 3 2 1 0
      normals  0 0 0 0
      matref null
      phydrv boom
    endface
  end
enddef
EDIT: after I posted this I realized that making a plane object completely invisible to older clients is as easy as reversing the normals, hence the -1.0 Z coord in the normal option. this causes the plane to be drawn face down.
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Post by silver surfer »

ok.... so the tunnels are finished... they are double layered... but there only only way to get to each layer through one layer... im having problems with it...

thought i flattened the top layer but it didnt show that.. gonna fix that...

hope to get those fixed within next hour.


tell me what you think...
Attachments
Picture 1.jpg
(722.33 KiB) Downloaded 146 times
Picture 5.jpg
(943.71 KiB) Downloaded 140 times
Picture 3.jpg
(746.06 KiB) Downloaded 143 times
Picture 4.jpg
(379.25 KiB) Downloaded 141 times
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Post by io »

Oo ... actually i would like to play it :D
Marzipan


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We dance because we can not fly

Legalize it!

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Post by silver surfer »

I redid the tunnels... because different part of the tunnels were very sloppy...


these new tunnels negativly dont have 2 layers... but they are much nicer.

I found a cool view of it from wings3d

more pictures in bzw format will come

I made towers on a sepaerate wings3d im testing it at the moment to see if it is usable and looks good :)

Picture of tower up... a bit big gotta size it down i might put a poll up to see if people want it in

tunnels in a min... gotta flateen the tunnel floors again missed a spot =(

ITS TIME TO PUT THE PIECES TOGETHER!

ok so ive got everything i need...

tunnels are f5able... lave will b under them for u retards that like to find glitches with f5ing... im not gonna do anything to the bases unless people give me ideas...

the next time I post is if i put a poll up for the towers or a answer to a question/idea w/e or when this is in Map Releases:)

pics of tunnels and stuff...
Attachments
stepping stones.jpg
(480.25 KiB) Downloaded 139 times
tunnelpic1.jpg
(680.45 KiB) Downloaded 136 times
Picture 4.png
(874.55 KiB) Downloaded 138 times
Picture 3.png
(169.96 KiB) Downloaded 142 times
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Post by silver surfer »

The final look

now comes the coding :twisted:
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final look.jpg
(304.41 KiB) Downloaded 143 times
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