GtkBzedit Brand New Editer

Discussion, updates, modifications, etc for the various map editors...
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nn
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GtkBzedit Brand New Editer

Post by nn »

Hi all,

I am glad to finally release the first version of my new bzflag editor.

The general idea for this editer was to pack as many map objects as possible in to this gtk based cross platform editer.

This basically means I wanted to make a editor that would support those rare objects none or most of the other editors didn't support.

This version is the first and is just out of the box.

At the moment this editor can read a hole tun of objects but may not display them all or for that matter save them. For this reason when you save in this editor it will ask you to save as a different file form the original so that the originals special objects don't get erased or wiped out.

This version matches up to most other editors and currently only edits the standard objects even though the entry window lists all objects that will eventually hope to be supported.

The next few releases will start supporting the fallowing objects:

Next Release (or very short consecutive releases)
Zone
World ( Adding write support)
Physics
MeshBox
MeshPyr

Later Releases:
World Weapon
Water Level
Arc ( editable possibly not displayed for a while )
Cone ( editable possibly not displayed for a while )
Sphere ( editable possibly not displayed for a while )
..................

Eventually ending up with most of the objects being implemented.

Now that you probably can't wait for the next release.
Which by the way I can't wait to make and develop.

Here's the current releases

The Linux GCC based version Source code:
http://bzfmaps.net/~nn/hostme/gtkbzedit-src-0.3.1.tbz2

Thanks a Tun to JeffM for compiling the windows version.

The windows Version:
http://www.opencombat.net/code/bz/gtkbz ... winbin.zip
http://www.opencombat.net/code/bz/gtkbz ... winMod.zip


Good luck, and Good MapMaking,
NN
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New Release

Post by nn »

Hi again,

I completed a new release of GtkBzedit.

This version add the fallowing objects to the program:

Zone, Mesh Box, and Mesh Pyr;

You can get the window release here::

http://www.opencombat.net/code/bz/gtkbz ... 080422.zip

You can get the source code from the svn using the fallowing command

svn checkout http://gtkbzedit.googlecode.com/svn/trunk/ gtkbzedit-read-only

Have fun,
Nathaniel Nelson (NN)
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Post by silver surfer »

Do you believe you will get one out for mac soon?... Mac users need a new editor...
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Post by joevano »

silver surfer wrote:Do you believe you will get one out for mac soon?... Mac users need a new editor...
The source code is there, compile it yourself. This is free software that you are paying nothing for...
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
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Post by silver surfer »

wait?... how do i compile it?... i have no idea... I'm sorry but i have no idea how to code things like that...
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Post by Winny »

silver surfer wrote:wait?... how do i compile it?... i have no idea... I'm sorry but i have no idea how to code things like that...
It's not coding. It's compiling.

http://en.wikipedia.org/wiki/Compiler

It's taking the human-readable sourcecode and turning it into machine language for the computer to run.
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Post by silver surfer »

Before i read this for an hour do i need to know c++?
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Post by Think_Different »

silver surfer wrote:Before i read this for an hour do i need to know c++?
No, you do not. All you have to do is download the source code and run the compile script that is inside the directory (build.sh), provided that you have a compiler (you might need to download the apple developer tools) and the required libraries for gtkbzedit. If you plan to run the application on your mac, you'll need the gtk libraries, glib, plus a few other libraries. You will also need X11.app, which should be on your Mac OS X install CD/DVD.
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Post by macsforme »

Compiling gtk+ applications on the mac isn't trivial. The gtk+ libraries require many dependencies that don't come standard with macs. I put several hours into trying to get gtk+ to build this evening, and so far I've had to download and compile:

Code: Select all

atk
cairo
fontconfig
gettext
glib
gtk+
jpeg
libpng
pango
pixman
pkg-config
tiff
It's been a bit of a pain. I think I'm almost to the point of getting the gtk+ libraries compiled, at which point I'll see what the next step is.
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