Team Battle
Team Battle
Hey, here's my map (one of my first ) let me know what you think...
P.S. If you look in the first screenshot, you can see the little box near the end of the map in the center of the others. That's the base, I can't get it to look "normal"...help
P.S. If you look in the first screenshot, you can see the little box near the end of the map in the center of the others. That's the base, I can't get it to look "normal"...help
- Attachments
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- 1.png
- First screenshot
- (629.12 KiB) Downloaded 153 times
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- 2.png
- Second screenshot
- (638.88 KiB) Downloaded 165 times
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- Team_Battle_V2.bzw
- The map file
- (4.91 KiB) Downloaded 227 times
"I would rather walk with God in the dark than go alone in the light." -Mary Gardiner Brainard
- Triumph of the Soul
- Corporal
- Posts: 294
- Joined: Thu Jul 06, 2006 4:32 pm
- Location: Minnesota
Make sure you have "-c" specified in your map options or config file. Then your base will appear as normal. I like the looks of this map. Were you planning on doing something about the huge space outside of the main area? Other than that, it looks very interesting. Keep up the good work.
BTW - From the looks of how they base areas are arranged, this would probably be a better map without ricochet enabled. I don't know if that's what you had planned, but keep it in mind, as you don't want too much rampant spawn killing. Also, I would suggest putting more obstacles on the top level to make CTF a little bit less easy.
BTW - From the looks of how they base areas are arranged, this would probably be a better map without ricochet enabled. I don't know if that's what you had planned, but keep it in mind, as you don't want too much rampant spawn killing. Also, I would suggest putting more obstacles on the top level to make CTF a little bit less easy.
Creator @: Duck or Die, Duck or Die CTF, Fuel Stack, Guernica, Normal, Frayed
It looks fine with rico to me. as said before not sure what you have planned, but add some obstacles, and perhaps some server hazards.A Distraction wrote:Make sure you have "-c" specified in your map options or config file. Then your base will appear as normal. I like the looks of this map. Were you planning on doing something about the huge space outside of the main area? Other than that, it looks very interesting. Keep up the good work.
BTW - From the looks of how they base areas are arranged, this would probably be a better map without ricochet enabled. I don't know if that's what you had planned, but keep it in mind, as you don't want too much rampant spawn killing. Also, I would suggest putting more obstacles on the top level to make CTF a little bit less easy.
Joe B
The unofficial bz flag map explorer, my home port is missile war 2, tell me if you want to take a tour.
You need to set the amount of players you want on each team.
Seeing as how you only have a red and blue team, only change those.
This goes in your configuration file aswell as "-c".
I've already set for the red and blue teams to allow a maximum of 12 players each and a total of 8 observers. Change this however you want, this is just what I did when I tested it.
Seeing as how you only have a red and blue team, only change those.
This goes in your configuration file aswell as "-c".
Code: Select all
# This allows for max player by team.
# The order is rogue, red, green, blue, purple, observer.
-mp 0,12,0,12,0,8
- Triumph of the Soul
- Corporal
- Posts: 294
- Joined: Thu Jul 06, 2006 4:32 pm
- Location: Minnesota
You don't have to worry about world size. You would just have to make your own boundries with a [invisible] mesh surrounding the main area. Once you do that, you'll probably want to make a mesh on the ground outside with death physics, so you don't get people going out there illegally.
Creator @: Duck or Die, Duck or Die CTF, Fuel Stack, Guernica, Normal, Frayed
- Triumph of the Soul
- Corporal
- Posts: 294
- Joined: Thu Jul 06, 2006 4:32 pm
- Location: Minnesota