battle zone ctf

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Anthony
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battle zone ctf

Post by Anthony »

I found this map when i was cleaning out mp pc its a old one i made i fixed it up a bit and desided to post it :)
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pic 1.JPG
(180.34 KiB) Downloaded 192 times
pic 2.JPG
(187.94 KiB) Downloaded 193 times
battle zone ctf.bzw
(31.95 KiB) Downloaded 225 times
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blast
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Post by blast »

Once again, I still assume you're using custom local textures, and that your map doesn't actually use those textures? You really need to get a stock data directory if you intent to show your work...
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Image
Anthony
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Post by Anthony »

lol i was going to use that texture for the final but it will take me awhile thats 162 blocks i think
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Easy Target
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Post by Easy Target »

It wont take that long to texture it if you use a group... Using a group will minimize the time from like 5hrs to 5mins.
Humor helps us to think out of the box. The average child laughs about 400 times per day, the average adult laughs only 15 times per day. What happened to the other 385 laughs?
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Peter
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Post by Peter »

Image
Haven't I seen that name, "battle zone ctf" before? Hmm...
Anthony
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Post by Anthony »

lol it sounded good :D
and how would i add stuff to my group
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Easy Target
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Post by Easy Target »

go to the wiki pages and look up groups that should help a lot. It took me a little while to understand them fully, but when i understood it, it was a breeze and saved me a lot of time on my maps.


ROTFL peter haha :lol-old:

p.s. nice map btw
Humor helps us to think out of the box. The average child laughs about 400 times per day, the average adult laughs only 15 times per day. What happened to the other 385 laughs?
Anthony
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Post by Anthony »

thats wierd it downloaded the texture but dident use it is this wrong

define my_group
box
enddef
material
name myboxwall
addtexture http://farm3.static.flickr.com/2079/249 ... 1b97_o.png
end
group my_group
matref myboxwall
end
io
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Post by io »

yes, you need to use the image submiter to make your tex aviable in public ^^
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Post by joevano »

Before you ask, you submit images here: http://images.bzflag.org/submitimages/
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Post by Winny »

Code: Select all

material
 name myName
 texture http://images.bzflag.org/images/<name>/<texture>.png
end

meshbox
 name meshboxName
 size 10 10 10
 position 10 10 10
 rotation 45
 matref myName
end
Anthony
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Post by Anthony »

i thought it wasent till 3.0.0 till it needed to be there
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macsforme
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Post by macsforme »

tonywolfe212 wrote:i thought it wasent till 3.0.0 till it needed to be there
Come 3.0, the client will accept images by default only from [*.]images.bzflag.org. As it in 2.0, images are accepted from *.bzflag.org and *.bzflag.bz.
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Post by Anthony »

:D removed
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