Zones
Zones
Ok I have a question...
I want to have two different zones for one team. But if the team member gets shot by some one else I want to spawn in a certain place. But if you get shot by a world weapon you spawn at your base again is that possible? If not, I remember on a map called dodgeball, I think that's what it was called, that once a team killed everyone on the other team then they all died and spawn at their own bases but if they got shot they were in "jail". Is it possible i can have something on my map like that but instead of everyone dyeing when the other team is in jail can i have everyone dyeing and spawning at their own bases when any team flag is captured,but still if they got shot i want them to spawn some where else. Please help me. I know tis isn't that clear but tell me how i can clear it up.
Thank you
I want to have two different zones for one team. But if the team member gets shot by some one else I want to spawn in a certain place. But if you get shot by a world weapon you spawn at your base again is that possible? If not, I remember on a map called dodgeball, I think that's what it was called, that once a team killed everyone on the other team then they all died and spawn at their own bases but if they got shot they were in "jail". Is it possible i can have something on my map like that but instead of everyone dyeing when the other team is in jail can i have everyone dyeing and spawning at their own bases when any team flag is captured,but still if they got shot i want them to spawn some where else. Please help me. I know tis isn't that clear but tell me how i can clear it up.
Thank you
- optic delusion
- Special Forces
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sounds like dodgeball, but not exactly. I don't think the dodgeball plugin was ever released publicly. If it was, I'd probably have a copy.
I'll see if i can find it, I got some good ideas on where to look.
I'll see if i can find it, I got some good ideas on where to look.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
thank you Optic Delusion. if you find something that might help me please tell me. And Big Old Bad Bucko sorry but i don't know how to script, yet. I am planning to learn when i get into 12th grade or in College. only a few years away. so um thank you optic delusion for taking the time to look for me. thank you.
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
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not good.
the dodgeball plugin was hardcoded for the specific map it was designed for. it can be used only on that map. To be used on another map, it would need to be completely re-written to accept a configuration file. It does not look good for you.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
"Never put off until tomorrow what you can do today." If you're like most people, you'll be far busier in college than you are right now. The best time to learn a new skill is right now.Ha You Got Shot By Me wrote:And Big Old Bad Bucko sorry but i don't know how to script, yet. I am planning to learn when i get into 12th grade or in College.
It depends on what you want to learn. Beginner's programming books can get you started with basic concepts and syntax, but game programming gets significantly more complicated than that. I started out with a few books, but I got into more advanced development by looking at and messing with existing code.Ha You Got Shot By Me wrote:but do you recommend any books that might help me learn?
If you learn well from books, I'd say that's a good place to start.
- 50 Bucks -er- Buckos
- Private First Class
- Posts: 23
- Joined: Thu Apr 24, 2008 3:35 pm
you can control it with a simple code in the map file.But if the team member gets shot by some one else I want to spawn in a certain place.
the zone lets you create a specific area for a certain flag or a certain team to spawn.
watch in the following sample for the zone-code where it says "team": it defines to spawm on a base with the number for each color:
team players will spawn (0 - Rogue, 1 - Red, 2 - Green, 3 - Blue, 4 - Purple).
Code: Select all
zone
name name1
position 0 0 0
size 25 25 25
rotation 0
#zoneflag (flagtype number of flags-disabled)
team (0 - Rogue, 1 - Red, 2 - Green, 3 - Blue, 4 - Purple)
safety 1
end
for more details, check the wiki page @ http://my.bzflag.org/w/Zone