Previews and comments on future maps.
ahs3
Private First Class
Posts: 327 Joined: Sun Mar 04, 2007 8:33 pm
Location: Press '/' to search
Contact:
Post
by ahs3 » Mon Aug 04, 2008 5:27 pm
This is a basic CTF map, although i think it would be great for ffa or rabbit hunt.
Give it a try its up at:
ahs3.no-ip.biz:4123
Any suggestions are welcome
tw1sted
Private First Class
Posts: 849 Joined: Tue Feb 21, 2006 10:21 pm
Post
by tw1sted » Mon Aug 04, 2008 8:44 pm
Very nice map. I was playing on it the other day and it was a lot of fun. Keep up the great work!
Astroman
Private First Class
Posts: 83 Joined: Fri Jan 04, 2008 12:27 am
Post
by Astroman » Mon Aug 04, 2008 10:05 pm
The three "prongs" near each base remind me of the USB symbol...
"I would rather walk with God in the dark than go alone in the light." -Mary Gardiner Brainard
tw1sted
Private First Class
Posts: 849 Joined: Tue Feb 21, 2006 10:21 pm
Post
by tw1sted » Tue Aug 05, 2008 12:13 am
Astroman wrote: The three "prongs" near each base remind me of the USB symbol...
Haha, I just noticed that. They do in fact look a lot like the USB symbol.
Peter
Private First Class
Posts: 354 Joined: Tue Jan 23, 2007 5:44 pm
Location: 127.0.0.1
Contact:
Post
by Peter » Tue Aug 05, 2008 9:42 am
Looks great, a sky dome would be cool.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colou r
Wreckage
Private First Class
Posts: 108 Joined: Sat Sep 23, 2006 6:07 pm
Location: Junkyard
Post
by Wreckage » Tue Aug 05, 2008 8:02 pm
Looks good.
Noticed:
I like how if you shoot at the pyramid-ish structure behind each base from the block in front of it, it ricochets off the other pyramid and hits across the base. Good way to hit tanks w/o jumping and becoming vulnerable. try it!
Grace F
Sergeant
Posts: 978 Joined: Sun Oct 01, 2006 12:29 pm
Location: Adelaide, AUSTRALIA
Post
by Grace F » Wed Aug 06, 2008 9:51 am
Wreckage wrote: Looks good.
Noticed:
I like how if you shoot at the pyramid-ish structure behind each base from the block in front of it, it ricochets off the other pyramid and hits across the base. Good way to hit tanks w/o jumping and becoming vulnerable. try it!
Hehe, speaking like a true GU player
Nice map, Ahs3. Very playable.
I think it's best as a CTF map.
Green Manalishi
Private First Class
Posts: 594 Joined: Thu Nov 18, 2004 5:54 pm
Location: Effingham
Post
by Green Manalishi » Wed Aug 06, 2008 10:39 am
to make another comparison, the map looks like a zulu warrior's shield.
the playability is very good indeed. not too easy or too hard to cap. i agree with grace. for ffa or rabbit hunt i'd prefer non-symmetrical maps. i think planet mofo is the only exception as a popular symmetrical ffa map.
Quantum Tank
Private First Class
Posts: 283 Joined: Fri Jul 20, 2007 12:23 am
Post
by Quantum Tank » Thu Aug 07, 2008 4:48 pm
Excellent map, great playability. It reminds me of HiX, a lot of GU leaguers will like this one.
Marines
Private First Class
Posts: 77 Joined: Sun Jan 13, 2008 6:03 pm
Location: Planet Mars Landing site 11828
Post
by Marines » Thu Aug 07, 2008 6:55 pm
It is the best map I think ahs3 made.
Poke Me And Die!
Green Manalishi
Private First Class
Posts: 594 Joined: Thu Nov 18, 2004 5:54 pm
Location: Effingham
Post
by Green Manalishi » Thu Aug 07, 2008 8:03 pm
no, it's called gym of pain. but this one's totally different anyway.
ducktape
Private First Class
Posts: 1206 Joined: Sat Jul 01, 2006 2:06 am
Location: Right Behind you!
Post
by ducktape » Fri Aug 08, 2008 1:44 am
Yeah!!! more from ahs3!
Marines
Private First Class
Posts: 77 Joined: Sun Jan 13, 2008 6:03 pm
Location: Planet Mars Landing site 11828
Post
by Marines » Fri Aug 08, 2008 2:04 pm
GyM of PaIn what this is way better!
Poke Me And Die!
Abominable
Private First Class
Posts: 141 Joined: Mon Oct 22, 2007 12:31 am
Post
by Abominable » Sat Aug 09, 2008 4:12 am
I like the map, it's quite fun.
Quantum Tank
Private First Class
Posts: 283 Joined: Fri Jul 20, 2007 12:23 am
Post
by Quantum Tank » Sat Aug 09, 2008 2:59 pm
DrEvilslasershark wrote: Symmetry is best avoided in maps its blindingly reflectiv.
There is nothing wrong with symmetry in maps. Most good maps are. And "blindingly reflective" doesn't make any sense. Can you clarify?