This Map is 2 Team CTF. Red vs. Green. There are the 2 castles with 3 floors for each team. Connecting them are multiple bridges. The team with the most control over the bridges will have the advantage. There is a tower to gm from and a small platform to the sides to provide another way into the enemy base. The Flags and spawns are zoned. If you plan to change the map with a editor like bzedit then create a back up file for the zones. The Options are also already set. *(Except Most Server Variables)*
Also Since i think this is my first *GOOD* Map and if someone else thinks it's *GOOD* lol i will create updates with meshes and other more advanced things.
I've been trying to set up a server but road runner/ time warner cable isn't fast enough and my computer is a little outdated (2001) I might need a t1 connection and i don't have a Server.
Delta Lead wrote:If you don't like it or don't have time to run it or anything thats ok too i8 know running a server takes alot.
It's running from my dedicated server, so I don't have to worry about the normal concerns of running a server from a local machine. If you have any modifications to the map and you want me to update, feel free to PM me the map file.
Also, if you have any groups you want me to give permissions to on the server, PM me those as well.
Here are your options
1. Try, try, again
2. Add teleporters by hand
3. Fix bzedit yourself
4. Find the author of bzedit and get him to fix it
5. Fix pybzedit yourself
6. Find the author of pybzedit and get him to fix it
My money is on #2
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
i can add the teleporters for you if you want my help. i can do it pretty fast unless i have homework but besides that i can help you with that. just tell me which teleporters lead to what teleporter.
When I joined as a team and tried to spawn (I always spawn on the base when I first join like most ctf maps), it autokicked me for being "outside the payer area". Obviously a bug, but when I had joined earlier it didn't give me any problems.
I highly recommend hand editing. It does a lot of things that pybzedit, bzedit, ibzedit can't do. Don't get me wrong, those editors are great for making maps, but on the sense of making mesh, globes, angles, etc... I'd go with hand editing. Also, you might want to check out Wings3D, it's a pretty good modeler.
If you set the world size with -set _worldSize instead of the 'size' paramater of the 'world' object, I think that /reset * works fine, assuming that the version of BZFS is fairly recent.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)
Problem though, I don;t know who to correctly utilize wings and blender im not getting into that. Thats why im Waiting for bzwb so i can do it all. How do i make a mesh on 2 side of a box?
Well anyway i just fogured out wings by messing aroun with it. I made a tower but somewhere i read that bzflag has a place to host meshes, where is that? Like the link
Lol i tried learning python off of google and i read like 10 pages and all i read was how much better it is then it's comptetors..... It's supposed to be a tutorial but it sounds more like advertisement and slinging mud in other companies. So i wasted 30 minutes looking for a lie.
Im want to help ratfink with his editor. Maybe we can make it somewhat like bzwb. MAYBE THE ABILITY TO SUPPORT MSHES AND FLAGS, AS WELL AS OBJ FILE AND JPG.
Anyways, learning to program isn't something you can do in a day or two... especially not something to the scale of writing a fully 2.0 capable map editor.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)