rogueteam v0.9

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flying_popcorn
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rogueteam v0.9

Post by flying_popcorn » Thu Sep 25, 2008 12:33 am

Author: flying_popcorn + flagStay code
Description: This plugin lets rogues cap, and lets rogues get capped.
Min Version: idk.
Files: Attached is the plugin source

This plugin lets rogues cap/get capped. It also prevents rogues from TKing.

How to use:
For every base you have, copy and paste that code and change base to basemarker. For the rogue base, make a textured box, a zoned US, and a basemarker with color 0.

Example red base:

Code: Select all

base
position 0 0 0
size 10 10 0
end

basemarker
position 0 0 0
size 10 10 0
end
Example rogue base:

Code: Select all

box
position 100 100 0
size 10 10 5
outside matref roguebasewall
top matref roguebasetop
texsize 1 1
end

zone
position 100 100 5
size 1 1 0
zoneflag US 1
end

basemarker
position 100 100 0
size 10 10 5
color 0
end

Known bugs/unimplemented features:
1. You can't reset specific flags with a plugin (as far as I can tell), so it resets all unused flags when a rogue caps or gets capped.
2. You don't spawn on your base after a rogue caps or gets capped. I plan on adding this soon
3. No rogue geno, you'll have to load the rogue geno plugin in addition to this one. I may include rogue geno in this plugin later.
4. The rogue team flag (US) may reset because of _maxFlagGrabs. No flag alert when rogue flag is picked up, No sound effects when a rogue caps or gets capped. Rogue flag is not easily visible on radar.
5. It does not keep track of rogue team score. I may set it up to send a server message with the rogue score every time the score changes.




License: GPLv3
Attachments
rogueteam.cpp
(11.08 KiB) Downloaded 207 times

Anthony
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Post by Anthony » Thu Sep 25, 2008 2:27 pm

lol interesting sounds fun.

Good work.

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flying_popcorn
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Post by flying_popcorn » Sat Sep 27, 2008 4:15 pm

Here are the .so and .dll files.
Thanks dont kill my im a beginer for the dll!
Attachments
rogue_base.zip
.dll
(13.08 KiB) Downloaded 218 times
Archive 1.tar.gz
.so
(204.67 KiB) Downloaded 204 times

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allejo
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Post by allejo » Sat Sep 27, 2008 7:25 pm

wait can rogues still kill each other or no?
Here's my personal website and my open source projects are available on GitHub; I work on a lot of cool things.

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Post by flying_popcorn » Sun Sep 28, 2008 5:04 pm

wait can rogues still kill each other or no?
It also prevents rogues from TKing.
Rogues can't kill rogues - that would be TKing. It is meant to turn rogue into a 5th team color.

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allejo
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Post by allejo » Sun Sep 28, 2008 5:24 pm

oh ok oops i didnt see that part. cool thanks.
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Zehra
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Re: rogueteam v0.9

Post by Zehra » Thu May 03, 2018 1:06 am

RogueTeam has been updated to 2.4

Link to source: RogueTeam

-Zehra

If something doesn't work, let me know, so it can be updated.
Those who are critical of me, I'll likely be the same of them. ~Zehra
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