Tank Race
- Quantum Tank
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- Posts: 283
- Joined: Fri Jul 20, 2007 12:23 am
- ahs3
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- Posts: 327
- Joined: Sun Mar 04, 2007 8:33 pm
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Quantum Tank wrote:One of the funnest maps I've ever played on! Outstanding job. Making it so the corners and teleporters don't get you stuck would be nice though.
Thanks, if the turns were easy it would come down to who leaped out at the beginning. and the tele is another story but for now serves the same purpose.
The trick is to stay off the walls, give it a try.
- Agent West
- Private First Class
- Posts: 318
- Joined: Thu Jan 31, 2008 1:32 pm
An addition to "tank race"
Here is an additional level to the race. Note: this is just an idea, so it might have bugs in it. if you think that this level is a good one, PM me and i'll work all the bugs out and improve it if nesessary.
*as you approach the jump, you will see an orange bar on the track. it launches you over the gap. drive on the bar full speed. now imagine doing this while you are 400 tank-meters in the aitr
*as you approach the jump, you will see an orange bar on the track. it launches you over the gap. drive on the bar full speed. now imagine doing this while you are 400 tank-meters in the aitr
- Attachments
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- race.bzw
- code
- (4.04 KiB) Downloaded 193 times
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- bzfi0597.png
- the jump
- (468.28 KiB) Downloaded 48 times
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
well... i like the idea of mario kart style weapons...
The only thing is that every shot that hits you kill you ... so i think that there would be some serious changes on the server itself todo to make that possible.
Agent West: Quiet impressiv, good work... i think if you fix the bugs, and send it to ahs he would be pleased to add it.
We actually thought about jumps, speedlines etc. too, but ahs hadn't the time to code it yet i think. Good jump
The only thing is that every shot that hits you kill you ... so i think that there would be some serious changes on the server itself todo to make that possible.
Agent West: Quiet impressiv, good work... i think if you fix the bugs, and send it to ahs he would be pleased to add it.
We actually thought about jumps, speedlines etc. too, but ahs hadn't the time to code it yet i think. Good jump
Marzipan
Why be normal when you can be yourself?
We dance because we can not fly
Legalize it!
I created a map, i just can't remeber because i were high.
bzflag.norang.ca
Openleague
Linuxratings
Soccer-Tournament
Why be normal when you can be yourself?
We dance because we can not fly
Legalize it!
I created a map, i just can't remeber because i were high.
bzflag.norang.ca
Openleague
Linuxratings
Soccer-Tournament
- Agent West
- Private First Class
- Posts: 318
- Joined: Thu Jan 31, 2008 1:32 pm
Re:
Glad to help y'all
Just one question... what are the last 2 teleporters on the course- what did ash call them? (so i can fix the "link")
Just one question... what are the last 2 teleporters on the course- what did ash call them? (so i can fix the "link")
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
- Agent West
- Private First Class
- Posts: 318
- Joined: Thu Jan 31, 2008 1:32 pm
New track
Here are 3 screenshots from the new and improved track
- Attachments
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- bzfi0599.png
- High-speed tunnel
- (456.63 KiB) Downloaded 39 times
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- bzfi0600.png
- the map/radar of the track
- (492.72 KiB) Downloaded 49 times
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- bzfi0601.png
- speed bump :D
- (125.78 KiB) Downloaded 43 times
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
> The only thing is that every shot that hits you kill you ... so i think
> that there would be some serious changes on the server itself todo to make
> that possible.
Maybe. The big problem is that once you get killed you go back to the start. Though you could probably fix that by loading Phoenix.so and setting _explodeTime somewhat smaller, so that getting hit just puts you out of commission for a second or two. Then the only problem would be dumbing down the "ordinary" bullets so you can't shoot without flags.
> that there would be some serious changes on the server itself todo to make
> that possible.
Maybe. The big problem is that once you get killed you go back to the start. Though you could probably fix that by loading Phoenix.so and setting _explodeTime somewhat smaller, so that getting hit just puts you out of commission for a second or two. Then the only problem would be dumbing down the "ordinary" bullets so you can't shoot without flags.
- Agent West
- Private First Class
- Posts: 318
- Joined: Thu Jan 31, 2008 1:32 pm
- Agent West
- Private First Class
- Posts: 318
- Joined: Thu Jan 31, 2008 1:32 pm
Possible addition
yeah, it's me again, taking up forum space
here is a possible addition to the track. try it. me hopes u'll like it.
here is a possible addition to the track. try it. me hopes u'll like it.
- Attachments
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- jumper.bzw
- NOTE: this is a sample code, if y'all think it's any good, lemme know
- (2.57 KiB) Downloaded 199 times
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- bzfi0626.png
- screenshot
- (672.13 KiB) Downloaded 43 times
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
- Agent West
- Private First Class
- Posts: 318
- Joined: Thu Jan 31, 2008 1:32 pm
Another racing idea
Here is an idea of racing: drag racing.
Experience the thrill, feel the power of drag racing 2 Abrams tanks.
Wanna try it? DO IT, BZFlag style!!!
Green HTF 1 vs 1 race.
Experience the thrill, feel the power of drag racing 2 Abrams tanks.
Wanna try it? DO IT, BZFlag style!!!
Green HTF 1 vs 1 race.
- Attachments
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- bzfi0633.png
- (899.79 KiB) Downloaded 44 times
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- Drag-racing.bzw
- (2 KiB) Downloaded 188 times
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
- Agent West
- Private First Class
- Posts: 318
- Joined: Thu Jan 31, 2008 1:32 pm
this little addition/modification was made in attempt to stop TK at the start (blue base) on the new race track.
this addition creates a lot of ricos, so any shot will result in self-distraction other than TK.
this addition creates a lot of ricos, so any shot will result in self-distraction other than TK.
- Attachments
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- starter.bzw
- replace the "starter" in the original file with this "starter"
- (11.2 KiB) Downloaded 178 times
Rest in peace, AliceD (AKA Happy Alice)! miss ya!