Bunker Wars!! Battle Of Command! (Please Host)

User made maps to use on servers.
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Delta Lead
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Bunker Wars!! Battle Of Command! (Please Host)

Post by Delta Lead » Fri Oct 03, 2008 9:53 pm

This Map has 2 bases on each end. The Tank Speed is 50 and the zone codes for spawns and flags are already set. NOTE: Please do not change anything, because it will make the game less enjoyable. Do Not add anymore flags please. Though You are free to do as you wish i would be happy if you did not change it. If you find any bugs please tell me and ill update it. Though this map has been tested more then 10 times in the past week and has been re-done a few times, i do not expect any bugs. This Map Requires strategy. Controling the bunker in the middle is key to moving your force in to the enemy base. There are also smaller Command Posts to shoot from on the sides. Also autopiloted tanks will not fair very good on this map "Also Tested".

"Please Host This Map =)"
http://creativecommons.org/licenses/by/3.0/

The file, and screenshots are below.

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Bunker Wars.zip
(5.59 KiB) Downloaded 60 times
"This Is The Way The World Ends"

Im busy with life be back after 2008 ends.....

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Peter
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Post by Peter » Sat Oct 04, 2008 1:19 am

Wow, looks like you have put a lot of work into, I'd host it if I could. ahs3 probably will.
Well done!
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour

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Rob5a
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Post by Rob5a » Sat Oct 04, 2008 9:08 am

Up on bzflag.wittydays.de:7517

Cool map.

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Thanks

Post by Delta Lead » Sat Oct 04, 2008 11:43 am

Yah Thanks alot,

i probably spent about 2 weeks making it anda month testing it to see what made it fun. I kinda based it on missile wars because startegy maps seem to catch quite a bit of attention and i love those kinds of maps also.
"This Is The Way The World Ends"

Im busy with life be back after 2008 ends.....

temporal distraction
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Post by temporal distraction » Sat Oct 04, 2008 3:24 pm

The spawnzone is broken. I suggest you either remove SW from the map or make the spawn zone the entire end of the field, because as it is now an enemy with SW can just sit under the base and kill forever.

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Post by Rob5a » Sat Oct 04, 2008 6:24 pm

I've added a shotlimit on geno and I've made enlarged the spawnzones (this fixes them).

This version is now up.
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bunker.bzw
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