Quantum Tank wrote:bit complicated.
ducatiwannabe wrote:way too complicated [..] with all these variables and stuf
Maybe I didn't do a good job in explaining.
The variables is only server settings, it's where the server owner specifies these values once. It is like the setting for maximum speed, max reload etc etc.
So the player who is shooting doesn't need to configure or enter shot variable values for each shot (I admit, that would be complicated).
Take the example with maximum tank speed: Just because there is a value that specifies the maximum tank speed on a server, doesn't mean that this makes it complicated to drive a tank.
So just because the configuration has three values for spin, does not mean that it makes the game complicated to play. Actually the playing itself would be really very natural and intuitive. There are no additional buttons you need to press or configure. It is all done by the way you move about.
ducatiwannabe wrote:people will want movable turrets and the like later on.
I am afraid I am missing the movable turret reference. Movable turret would require redesign of the game in regards to tank control and game play types.
"meet the new fo0 , same as the old f0o ... no no no .. don't get fo0'ed again ... " - The Who