.bzw to .obj conversion, the easy way.

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optic delusion
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.bzw to .obj conversion, the easy way.

Post by optic delusion »

This has been around for awhile but I'm sure that not everyone knows about it.

1. Join a server
2. /saveworld -o filename.obj
3. find then load the .obj file in your favorite editor.
Take a look at my Defender game mode concept.

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Post by WarPig »

thats really helpful. but when i try to import the .obj file to blender, nothing happens.
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Post by trepan »

Blender's default OBJ importer doesn't accept negative indices. Try
loading it into another editor first, and then saving it (ex: Wings3D
does support negative indices, and saves with only positive indices,
iirc).
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Post by WarPig »

ok thanks, but what other editors are there?
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Post by blast »

WarPig wrote:ok thanks, but what other editors are there?
Try reading trepan's post again.
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Teppic
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Post by Teppic »

There is a very simple .obj archive here.
If anyone cares to convert it to a blender friendly format, I'll take a look at fixing the .obj importer.


I know it's an odd request, but I'm not going to install/uninstall erlang, esdl and wings, just to run wings for 20 seconds.
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Post by optic delusion »

I believe this is what you wanted Teppic.
http://cbg.bzflag.org/images/A-Delusion ... 2wings.zip


Also.. there are three options for saveworld.
-m saves a .bzw, the way you are used to seeing it.
-o saves in obj format.
-g removes any object groupings.
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
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Post by Teppic »

Optic Delusion wrote:I believe this is what you wanted Teppic.
http://cbg.bzflag.org/images/A-Delusion ... 2wings.zip
That link is borken :(.
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Post by optic delusion »

sorry,i was eating bad paste. try this one.
http://cbg.bzflag.org/images/A-Delusion/j2wings/
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
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sticky

Post by optic delusion »

Hey! In honor of my little post being made a sticky... Here's another juicy little tidbit that I'm sure not everybody knows about.

There is a file, config.cfg ..on my mac it's located in
/Users/delusional/Library/Application\ Support/BZFlag/2.0/config.cfg
I'm not sure where it will be on other operating systems.

In that file, change two lines and save.
set saveSettings 0
set showCoordinates 1
(I also like a larger set scrollPages)

This will show the player's position at all times, absolutely wonderful for mapping.
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
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Re: .bzw to .obj conversion, the easy way.

Post by NO »

Optic Delusion wrote:This has been around for awhile but I'm sure that not everyone knows about it.

1. Join a server
2. /saveworld -o filename.obj
3. find then load the .obj file in your favorite editor.

when u say join a server, do you mean in a terminal or in the actual bzflag game. if in terminal what command would u type? if in game how would u do it????
:?
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Post by Hannibal »

If you don't know how to join a server, you should start with learning the game.
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Re: .bzw to .obj conversion, the easy way.

Post by Grace F »

NO wrote:
Optic Delusion wrote:This has been around for awhile but I'm sure that not everyone knows about it.

1. Join a server
2. /saveworld -o filename.obj
3. find then load the .obj file in your favorite editor.

when u say join a server, do you mean in a terminal or in the actual bzflag game. if in terminal what command would u type? if in game how would u do it????
:?
Join a server like you would if you were about to play on it. Via BZFlag.exe.

Then press 'n', 'm', '.', ',', 'z' or whatever as if you were going to type something, then simply type /saveworld -o filename.obj
Optic Delusion wrote:-m saves a .bzw, the way you are used to seeing it.
-o saves in obj format.
-g removes any object groupings.
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BZW to OBJ

Post by PW0DA »

How do I convert the BZW on my desktop to OBJ ?
THNXS :?:
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Re: BZW to OBJ

Post by joevano »

PW0DA wrote:How do I convert the BZW on my desktop to OBJ ?
THNXS :?:
Create a server, host the map file on it, and follow OD's instructions above...
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Re: .bzw to .obj conversion, the easy way.

Post by Agent West »

will the reverce process work for .obj-.bzw converting?
(host .obj file - /saveworld "filename" - map is saved in .bzw format)
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Re: .bzw to .obj conversion, the easy way.

Post by blast »

You can't host an .obj file with bzfs, so no. You can use modeltool to convert an obj to a bzw though. Search the forum.
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Re: .bzw to .obj conversion, the easy way.

Post by tobylane »

Do you need to use obj, can you go straight from Blender with plugin to game?
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Re: .bzw to .obj conversion, the easy way.

Post by blast »

Maybe. There is a set of BZW tools for Blender, if you can get them to work. Check on the BZFlag Wiki for more information.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

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