Castles to Castles - A red versus green CTF

User made maps to use on servers.
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Spectre
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Castles to Castles - A red versus green CTF

Post by Spectre » Fri Mar 13, 2009 1:09 pm

This map's name was a play on the saying "Ashes to ashes" (Wild laughter! No? Polite chuckling? Still no? Okay, quiet breathing and a heartbeat? Thank you.). It is hand coded, and everything is ready. Please, do not add flags. I posted screenshots, but the map is too large to get it all in three pictures. Please test it before you host. This map is released under Public Domain.


A note to hosts: When hosting this map, you will get the message: Unable to position flags on this world. This is not a bug or error. It is because of my genocide flag positioning, you will see when you test the map.
Attachments
CastlesToCastles.bzw
The map file.
(6.3 KiB) Downloaded 57 times
Spires.jpg
The spires on top of the castles.
(112 KiB) Downloaded 40 times
CastleUnderside.jpg
The underside of a castle.
(204.32 KiB) Downloaded 28 times
Castle.jpg
One of the castles that serves as a base.
(119.5 KiB) Downloaded 33 times
Keeping Latin alive in 2766 AUC.

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Agent West
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Re: Castles to Castles - A red versus green CTF

Post by Agent West » Fri Mar 13, 2009 1:56 pm

nice!
hope it gets hosted soon.
Rest in peace, AliceD (AKA Happy Alice)! miss ya!

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Cobra_Fast
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Re: Castles to Castles - A red versus green CTF

Post by Cobra_Fast » Fri Mar 13, 2009 2:54 pm

Up at wtwrp.de:50220 with the following warnings:

Code: Select all

Unable to position flags on this world.
Unable to position flags on this world.
:wink:

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joevano
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Re: Castles to Castles - A red versus green CTF

Post by joevano » Fri Mar 13, 2009 3:00 pm

Right....
Big Old Bad Bucko wrote:A note to hosts: When hosting this map, you will get the message: Unable to position flags on this world. This is not a bug or error. It is because of my genocide flag positioning, you will see when you test the map.
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln

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G1c
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Re: Castles to Castles - A red versus green CTF

Post by G1c » Fri Mar 13, 2009 3:33 pm

Looks really nice :)
Image
J@BZA

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Spectre
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Re: Castles to Castles - A red versus green CTF

Post by Spectre » Fri Mar 13, 2009 4:42 pm

UPDATE: Flag safety zones were previously not working, I've fixed the problem. The team flags now spawn in the same place as the genocide flags. New version posted.
Attachments
CastlesToCastles.bzw
Map update.
(6.2 KiB) Downloaded 41 times
Keeping Latin alive in 2766 AUC.

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Bambino
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Re: Castles to Castles - A red versus green CTF

Post by Bambino » Wed Mar 18, 2009 5:33 pm

Looks really good. I like the base layout. Can't wait to play it. :D
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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ducatiwannabe
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Re: Castles to Castles - A red versus green CTF

Post by ducatiwannabe » Thu Apr 02, 2009 1:56 pm

Besides appearing to be highly difficult to navigate, nicely done.

tobylane
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Re: Castles to Castles - A red versus green CTF

Post by tobylane » Tue Apr 07, 2009 7:29 pm

Just played it now, a bit with Ghost. It's a pretty good map. The shockwave is a bit confusing. SW flag is useful because it's fairly large. Laser spamming is far too common, and for similar reasons tking. It's not that the shots are bouncing around and killing teammates, or that it's too fast, but it's somewhere inbetween. I think there needs to be more things to bounce shots high, like in missile wars. Otherwise very good, different. Try to avoid blue pyramids, and there are enough driveinable pyramids.

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